Challenge

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No. 66: Disturbance in the Force (engl)/ Adventure by Chris Hind / 3,50 US$ / 5 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 11/1992

Mehr als 20.000 Jahre vor Episode IV.
Enthält Daten und Infos zu:

Starkiller General Knowledge, Starkiller Map, Flood of Thoughts, Boarding the Starkiller, Location Notes, Crazy Wizard, Starkiller, XT-8 Labor Droid, Roni von Wasaki, Healing Wasaki's Madness, Resolution

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Achtung! Minen!, by Mike Sweeney
      Optional rules for getting your group through a live minefield, plus a "drop in" minefield and two sample adventures.
    • Yearning for Antiquity, by Chris Csakany
      When first introduced, the crossbow was thought to spell the end of war because of its terrible effect on a man.
  • MegaTraveller
    • Power Centers, by Charles E. Gannon
      In the wake of the Rebellion, a millennium-long tradition of amicable relations has become strained.
    • Anton Cagliari, by Greg Videll
      Anton Cagliari has taken the lead in holding back the night using the full resources of his position with a once-Imperium-spanning organization.
    • Advanced Lasers, by Ken Pick
      TL13 laser weapons to fill the gap between small arms and autocannon size.
  • Dark Conspiracy
    • Trick or Threat, by Craig Sheeley
      Times have changed. So have Halloween pranks.
  • 2300 AD
    • Diamonds from Premiere, by Andy Slack
      "Come on," I yelled as the tanks fell back, firing as they went. "We haven't got time!"
  • Space: 1889
    • Secret of the Lost City, by James L. Cambias
      Discover an ancient civilization atop a high mountain deep in the heart of the Amazon rain forest.
  • Shadowrun
    • Short Takes, by Richard Garrett Molpus
      These mini-adventure nuggets will enliven any campaign.
  • Cyberpunk
    • Dark Side of the Moon, by Chris Hind
      The universe is large enough and old enough that the existence of other beings more advanced than humanity is virtually guaranteed.
    • Cyberskills, by Magnus Seter
      The Success Table is more devious than it seems.
  • Star Trek
    • Cogito Ergo Pakled, by James Swallow
      Starship commanders are advised that the race known as the Pakleds are to be treated with caution.
  • Cthulhu
    • Cthaat Aquadingen, by Keith M. Frye
      The title of the Cthaat Aquadingen is an unholy union of three languages. The very name suggests an alien origin.
  • How To
    • Conference Games, by Marcus L. Rowland
      What RPG can involve 40 or more players, and can often be played without rules or dice? This alternative is usually ignored by gamers, but widely used in business, government, education and military planning.
  • Features
    • Masthead
    • Opinion
    • Traveller News Service
    • Conventions
    • Submission Guidelines
    • Feedback Form/Results
    • Product Distribution
    • Reviews
    • Classifieds
    • Next Issue
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No. 67: Buried Treasure (engl)/ Adventure by Greg Videll / 3,50 US$ / 5 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / ISBN-10: 1558781447 / published: 12/1992

Enthält Daten und Infos zu:

Starship Graveyard, Search and Rescue, Deesix, Unwanted Company, Transorb, Conclusion

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Operation Boomerang, by John T. Swann
      Are the PCs interested in making a little money?
    • All that Glitters, by Andrew Borelli
      Something is up when the Soviets attack a US Army garrison in Poland for no apparent reason.
  • MegaTraveller
    • Wolf In Sheep's Clothing, by James Maliszewski
      It seemed as if ignorance and racism had been defeated. Unfortunately, Hard Times have changed all that.
    • Personal Weapons, by Ken Pick
      Discover the "missing links" in the evolution of slugthrowers up through TL13.
    • Outback, by Charles E. Gannon
      With Solomani forces on their doorstep and fierce competition for resources, Khulam is full of opportunities for adventure, profit and danger!
  • 2300 AD
    • Old Enemies, by Michael C. LaBossiere
      A prospecting vessel is mysteriously attacked in this Star Cruiser adventure.
  • Cyberpunk
    • What Goes Up, by Michael C. LaBossiere
      PCs engaged in a simple courier job are thrown into the midst of industrial contamination.
  • Referee Tips
    • Changelings, by Andy Slack
      Tips for translating characters, equipment and entire campaigns between gaming systems.
  • Space: 1889
    • To Rescue a Lady Fair, by Craig Sheeley
      It is the promise of cold, hard cash that pries most great discoverers and explorers from their homes.
  • Shadowrun
    • Nega-Magicians, by David Perry
      Experts initially scoffed at the ridiculous theories of Professor Matthew Hawkins.
  • Dark Conspiracy
    • Mall Rats, by James L. Cambias
      Police log a missing teen as a possible runaway, but something darker may be lurking beneath the incident.
  • High Colonies
    • Soldier Ants, by Andy Slack
      A shuttle has failed to arrive on schedule. When a cloud of debris is spotted, the PCs are sent to investigate.
  • Cthulhu
    • Death on the Docks, by Robert James Christensen
      The news sweeping London is that Jack the Ripper is back plying his trade in the back alleys of Whitechapel and Stepney.
  • BattleTech
    • On the Cutting Edge, by Vincent J. Tognarelli and Ryan Gore
      Introducing the Apple Churchill Hawkeye 4077 weapon linkage system. No longer will the enemy sneer at a machinegun-armed 'Mech!
  • Features
    • Masthead
    • Opinion
    • Traveller News Service
    • Conventions
    • Submission Guidelines
    • Reviews
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 68: Parts is Parts (engl)/ Adventure by Wallace D. Greer / 3,50 US$ / 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / ISBN-10: 1558781455 / published: 01/1993

Enthält Daten und Infos zu:

A Beast of a Trip, Grand Design, Nadir, Paybacks are a Beast, It's not over, Jumping to Illusions, Conclusion

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Poppies, by Andrew Borelli
      Lots of people say how nice it would be if the terrorists and criminals would just kill each other.
    • Rolf MacKenzie, by Robert James Christensen
      An NPC patron for Merc: 2000.
  • MegaTraveller
    • Lightning Never Strikes Twice, by James Maliszewski
      Hired as part of a routine troubleshooting mission for the Antarean intelligence network, the PCs are about to learn that there is more going on than meets the eye.
    • Mercenary Supermart, by Michael Brines
      We stock maximum firepower at minimum prices! Check out these bargains!
    • For the Union Blue, by Charles E. Gannon
      Rebuilding political entities is difficult in the resource-poor environment of the Hard Times era. And difficult struggles make for both lucrative and dangerous adventures.
  • Dark Conspiracy
    • Window of the Mind, by Michael C. LaBossiere
      It's up to my research team to test the old doctor's claim, using what our detractors call a mix of superscience and witchcraft.
  • 2300 AD
    • Bugout, by Craig Sheeley
      Wherever there is war, there will be refugees.
  • Shadowrun
    • Zoned Out, by Christopher E. Wolf
      The snatch and grab went like clockwork. Just a few more hours of waiting, then Zeta-Impchem gets spammed.
    • New Shamanic Totems, by Andrew J. Lucas
      Introducing four of the more colorful, and neglected, shamanic entities from the west coast.
  • Cyberpunk
    • Street-Slang Dictionary, by David Perry
      Here's the word for those who need to know.
  • High Colonies
    • Kleptomania, by Andy Slack
      A mission of some delicacy awaits the PCs.
  • Chill
    • Operation: 9 Hells, by Greg Unger
      The PCs are playing with fire when they get involved in some unusual experiments.
  • Space: 1889
    • Science Marches On, by James L. Cambias
      New inventions for Space: 1889.
    • Exogamous Mating, by Andy Slack
      Rescue a fellow Englishman from the clutches of local barbarians.
  • How To
    • Anime, by Darold Higa
      Japanese animation can inspire any SFRPG referee.
  • BattleTech
    • Fire on the Mountain, by Vincent J. Tognarelli
      Ivan's Marauders are on a nonsanctioned raiding mission!
  • Features
    • Opinion
    • Traveller News Service
    • Conventions
    • Submission Guidelines
    • Reviews
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 70: Bantha Cannon (engl)/ Adventure by Chris Hind / 3,50 US$ / 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 06/1993

Enthält Daten und Infos zu:

Into the Hailstorm, Entooine not Tattooine, Spring Cleaning, A-3PO, Krelk (Askhew Chieftain), Hunting the Hunter, Young Blue Bantha, Jowart Typok - Hunter, Typok's "Reptor", Smuggling Ivory, Jes Fion - Smuggler, Conclusion

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Runners, by Roman J. Andron
      American executives run explosives to guerrillas in exchange for drugs.
    • Goodrich Hill, by Thomas E. Mulkey
      Using booby traps for self defense can sometimes backfire.
  • MegaTraveller
    • Six Patrons, by James Maliszewski
      The sea-change spread throughout Imperial Space in Hard Times affects almost everything the PCs do, including the patrons who hire them.
    • Toraago, by Clayton R. Bush
      The PCs may find themselves forced into slavery when the Darakha jumps into the wrong system.
    • Signal GK vs. the Virus, by Dave Nilsen
      It has come to our attention that many long-time Traveller players about the relationship of the Signal GK adventure and the history of the Virus.
  • Dark Conspiracy
    • Fear and Loathing, by Craig Sheeley
      A fear mechanic rules variant.
  • Shadowrun
    • Secret Agent, by Dave Panchyk
      Wherever there are powerful interests, there are shadowy special agents doing their bidding.
    • Assassin Archetype, by David Perry
      "In this world, excellence costs, my friends. How much are you willing to pay?"
  • Space: 1889
    • Treasure of Melas, by James L. Cambias
      "...You may search from the bronze dragon's egg 'til you run out of hope and persistence. Yet all you will find is lifeless and cold fit only for exiles or dead men."
  • 2300 AD
    • Gorgon Hunt, by Andy Slack
      The PCs must "talk down" an experimental Al robot tank deployed against the Kafers.
  • Cyberpunk
    • Guderian Dreams, by Legion
      Encounter nomad panzerboys while trying to obtain a hard-to-find commodity.
    • Panzers, by Legion
      Rules on building and using panzers!
  • Cthulhu
    • Thin Jack, by Michael C. LaBossiere
      Is it not wisely said that there are things buried in the earth that should never be disturbed?
  • How To
    • A Kiss Among the Stars, by Paul Lucas
      Draco Starkiller has been through the worst the galaxy can throw at him. But is he ready for the ultimate challenge?
  • BattleTech
    • Vehicles, by Michael C. LaBossiere
      New vehicles designed to carry infantry, fight infantry, and support field weapons.
  • Features
    • Opinion
    • A History of GDW
    • Ask Commodore Bwana
    • Conventions
    • Traveller News Service
    • Reviews
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 72: Ananuru Express (engl)/ Adventure by Alison Brooks / 3,50 US$ / 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1994

Enthält Daten und Infos zu:

Involving the PCs, Briefing, Ananuru Express Side View {luxurious Monorail-Train}, Arrival, Schedule, Trouble, NPCs: Thugs, Staff, Hakon de Ville, Luna, Tol, Jemmy and Chral, Bles, Rae and Dran, Hamnet, Icomia Hamnet, Wesson DeLameter, Tanis Hal, Kane Mihal, Havas Rar and Quil Nathan, Saminalwala and Saminalwesa, Secesh Trant, Search, Auction, Datachip, Escape

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Infantry Weapons, by Hans-Christian Vortisch
      Introducing the Colt M16A4 ACR, Steyr ACR, FN P90 PDW and Heckler & Koch MP 2000.
    • Sabre Rettling, by Allen Ray Garbee
      Reconnoiter an R&D facility the facilities and eliminate any biological threat.
  • Dark Conspiracy
    • Last Stop, by Michael C. LaBossiere
      In three hours, four people have entered the store, but none have come out.
  • Traveller: TNE
    • Foresight, by Kerry Mould
      Transport your characters 70 years into the future.
    • Scenario Generation, by Clay Bush
      Tables designed to get you started running adventures in the New Era.
    • The Awakening, by James Maliszewski
      The Star Vikings didn't work alone.
    • Sublight Drives, by Dave Nilsen and Frank Chadwick
      Conventional (and unconventional) sublight drive alternatives.
    • Cold Fusion, by Frank Chadwick
      It all began in March of 1989 in Salt Lake City when Drs. Martin Fleischman and B. Martin Pons announced that they had discovered a cold-process for fusion.
  • Shadowrun
    • Prey for Death, by David Perry
      They were back there, following me, waiting for me to weaken, to slow, then they would be on me in a flash, and I would die.
    • Physical Adept Archetype, by David Perry
      There are other ways to rewire your body than cyberware, and you won't see me collapsing after I cast one spell too many.
  • Cyberpunk
    • Go Tell the Spartans, by Legion
      A gang war is raging throughout the city, and it's up to the PCs to negotiate a truce.
  • 2300 AD
    • Bloadversity, by Andy Slack
      He suddenly looked up and saw things dropping in for supper from the trees. The only problem was that it looked like we were on the menu.
  • Space: 1889
    • Wreck of the John B, by J. B. Hill
      The mysterious ship came from the desert one dark night.
  • Cthulhu
    • The Book, by Greg Unger
      The moldering tomes of forbidden knowledge and sorcery found by investigators are without a doubt one of the greatest prizes to be had.
  • Star Trek
    • Quarantine Field, by Brian Holmes
      The humans suddenly begin convulsing, gasping for breath, and collapsing. Within a few minutes, they are dead.
  • Features
    • Opinion
    • Coalition Information Network
    • Submission Guidelines
    • Conventions
    • Reviews
    • Ask Commodore Bwana
    • Feedback Form/Resulds
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 73: New Character Templates (engl)/ A Supplement to Star Wars' Mos Eisley Galaxy Guide / by Martin Wixted / 3,50 US$ / 5 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1994

Enthält Daten und Infos zu:

Vengeful Sandstorm + Map, Gentle Gamorrean, Glib Scoundrel, Yearning Farmhand, Rueful Militia Member, Unsophisticated Syndicate Stooge, Hopeful Trash Collector

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Crazy Horse, by Robert Barnes
      Race to recover a crashed B-1B bomber carrying nuclear weapons. Includes a special section on detonation effects.
    • Altruistic Motives, by Andrew M. Borelli
      A priest's vision portends that Kalima will rise like a Messiah to bring the Ibo tribe to victory.
  • Traveller
    • Nuggets, by James Maliszewski
      Six random nuggets written especially for the New Era setting.
    • Strange Lights Over Hokum, by Michael R. Mikesh
      Hivers have naively landed at the rural town of Hokum.
    • Lethality in Roleplaying Small Arms Systems, by Frank Chadwick
      Actual close-range combat shootings cast light on the subject of small arms fire.
  • Dark Conspiracy
    • Ice. Ice, Baby, by Michael C. LaBossiere
      When the captain broadcasted an "iceberg warning" over the ship's intercom, we all had a good laugh. But we didn't laugh for long.
    • Action/Reaction, by Christopher Ziegler
      This time, the problem is coming to you.
  • Cthulhu
    • Dance of Death, by J. B. Hill
      PCs facing a vampire expect a mature gent in a black cloak, and usually arm themselves with wooden stakes and garlic. Unfortunately for them, this is not one of those stories.
  • Shadowrun
    • Vampire Hunter Archetype, by David Perry
      I'm not going anywhere, and that vampire isn't going anywhere. But your people, now they're going somewhere.
  • 2300 AD
    • The Edge of Memory, by Matthew S. Prager
      Easy money is never that easy.
  • Cyberpunk
    • Bridge Work, by Michael C. LaBossiere
      "This just in: The Bender Memorial Bridge is closed off, apparently due to terrorist activity. Our traffic helicopter is taking small arms fire even as I speak, so find an alternate route, guys."
  • Space: 1889
    • Playing Fields of Mars, by James L. Cambias
      An adventure for child characters.
  • BattleTech
    • New Technologies, by Aaron Braskin
      New technology, tactics and combined arms are desired to overcome the clans' devastating combat ability, but little has been offered specifically. Until now.
  • Cadillacs & Dinosaurs
    • A Job for Toulouse, by Chuck Kallenbach II
      A gang of poachers has caused slither stampedes and destroyed acres of farmland. They must be apprehended.
  • Features
    • Opinion
    • Boy Is Our Face Red
    • Coalition Information Network
    • Submission Guidelines
    • Conventions
    • Reviews
    • Ask Commodore Bwana
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 74: HoloNet Waystation (engl)/ Adventure by Martin Wixted / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1994

Während der Rebellion Ära
Enthält Daten und Infos zu:

Holonet Waystation, Components, Dismantling, Features, The Rescue of Maxine Baytor, Act One to Four, Maxine Baytor, HoloNet Waystation Map

Das Magazin enthält zusätzlich:

  • Merc: 2000
    • Damsel, by Michael Todd
      Only someone above the law can ensure the safety of a young girl kidnapped by a merciless crime lord in this Merc: 2000 adventure.
    • Private Charter, by Allen Ray Garbee
      When a job sounds too good to be true, it usually is.
  • Traveller
    • Inheritance Blues, by George William Herbert
      Jobs aren't as scarce in the New Era as they used to be, but any smart spacer will keep his eye out for a way to make a little more cash quickly.
    • Dr. Amal Ignatius Mendoza, by James L. Cambias
      Accusations of scientific fraud and tickery cut his formal career short. Yet, at times Dr. mendoza still shows an uncanny ability for invention.
    • Black Powder Firearm Design, by Frank Chadwick
      A design sequence aimed at designing "primitive" firearms - weapons firing black powder ammunition.
  • Dark Conspiracy
    • Globules, by Michael C. LaBossiere
      Horror emerges from the strangest and most unexpected places these days. Who would ever have suspected that a nightmare could ooze forth from a small Maine town? But it did. Perhaps a nightmare waiting to happen lies next door to us all.
  • Shadowrun
    • The Deep Blue Seize, by David Perry
      Despite the 2025 ban on whaling, someone is still running a whaling ship, and that someone must be stopped.
    • Spy Archetype, by David Perry
      I've been a street-ganger, a jet-set hanger-on, whatever the job required. You want someone to get in close to your enemies, I'm the one you need.
  • 2300 AD
    • Survival Course, by Paul Lucas
      Can the PCs survive a simple training course when a horde of robot assassins attack?
  • Cyberpunk
    • Martial Arts, by Robert K. Wood
      Rules on martial arts combat, additional martial arts techniques and styles, plus an exciting adventure.
  • Cthulhu
    • Memento Mori, by J. B. Hill
      When you think the battle's over, the fight has just begun.
  • Space: 1889
    • Twenty Thousand Leagues Through Martian Skies, by Terry Sophian
      For weeks now, cloudships had been disappearing. Finally, the culprit was sighted: not Martian or human cloud captain, but a sandwing, amost notable beast from Martian legends, said to be much like Earthly dragons.
  • Features
    • Opinion
    • Boy Is Our Face Red
    • Conventions
    • Technical Assessment Database
    • Coalition Information Network
    • Submission Guidelines
    • Ask Commodore Bwana
    • Reviews
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
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No. 76: Death by Triflexia (engl)/ Adventure by Peter M. Schweighofer, Art by Cline Siegenthaler / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1995

Enthält Daten und Infos zu:

Quarantine!, Passive Sensor Array, Dramatis Personae: General Halomar Corros, Major Tanya Madera, Captain Tony Franco, Dr. Akimbo, Junior Technician Kim Yeasson; Suspicious Rebels, Deploying the Sensor Array, Enter the Empire!, Points

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Babysitters, by Glenn Patton and Dirk Folmer
      An ancestral sward begins its journey home.
    • ID/D Aeroweapons, by Roman J. Andron
      Aircraft and weapons addendum.
  • Traveller
    • Playland, by Harold D. Hale
      A search for a missing far trader takes the player characters into unexplored space.
    • A Blighted Land, by Frank Chadwick
      A prequel to the adventure campaign and sourcebook Vampire Fleets.
    • The Covenant of Sufren, by David Nilsen
      Unlike many pocket empires or even the Reformation Coalition, the Covenant of Sufren has maintained uninterrupted interstellar contact for the 70 years since the Collapse, no mean feat.
    • Putting the Heat Back into Plasma, by Frank Chadwick and David Nilsen
      Official modifications to the Fire, Fusion & Steel design sequence for energy weapons.
  • Dark Conspiracy
    • Way Down Atlantis, by Michael C. LaBossiere
      An ancient treasure leads to high adventure beneath the deep sea. Includes new equipment, beasties, characters, maps and a new Dark Race.
  • Shadowrun
    • Long Arm of the Sprawl, by Christopher E. Wolf
      We hadn't even started the run, and Lone Star was all over us. It was like they were waiting for us to make our move.
    • Magical Thief Archetype, by David Perry
      "If they lived on the streets, they'd do what I do - whatever I have to in order to survive."
  • Cyberspace
    • Of Circuit Born, by Guy Murdock and Paul Brunette
      Cyberspace is a strange and alien environment, the human visual analog of the world's communication network. In the year 2090, there's a lot of harmless junk floating around in there, and a lot aof information that can make a net junkie rich - or dead. Sometimes it's hard to tell which is which.
  • Cyberpunk
    • DOA, by Laura K. Manuelian
      A hot rock band has suddenly found itself without security. How hard can it be riding escort for a couple of media stars for three days?
  • Call of Cthulhu
    • Horror of the Centuries, by J. B. Hill
      The tomb of Nephra-Ka hides gold, precious gems and ancient scrolls now worth a king's ransom. Oh, and one other item - the secret of eternal life.
  • Space: 1889
    • Mission to Shastapsh, by James L. Cambias
      Can the PCs persuade a young privateer to stop attacking Britisch vessels? Or will the British and Americans stop short of nothing but war?
  • Features
    • Opinion
    • Submission Guidelines
    • Coalition Information Network
    • Conventions
    • Technical Assessment Database
    • Reviews
    • Ask Commodore Bwana
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue
Cover

No. 77: Pandora's Box (engl)/ Adventure by Peter Rausch, Art by Tim Holtrop / 4 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1995

Enthält Daten und Infos zu:

Fear itself, If that wasn't enough, The End?, Security Droid, Maintenance Droid

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • The Rocket's Red Glare, by George William Herbert
      At last - the long-awaited winner of the Twilight scenario contest!
    • German Combat Equipment, by Hans-Christian Vortisch
      Light weapons and personal gear fielded by German forces in the war.
  • Traveller
    • Short Nap, by Michael R. Mikesh
      PCs awaken from cold berths to find themselves held prisoner by raiders in the Wilds.
    • Clarissa Noir, by Greg Videll
      There's more going on with this corporate liaison than meets the eye.
    • Notes on Collapsing Worlds, by Mark "Geo" Gelinas
      The official procedure for converting old data to the new standards.
  • How To
    • Welcome to...uh...the Town, by Cheryl Stevens
      A guide to creating place names.
  • Lost Souls
    • Bride of Baron Samedi, by Kathleen Williams and Joe Williams
      The woman looked strange. It wasn't until I helped her to a chair that I figured out what was wrong with her. She was still warm.
  • Dark Conspiracy
    • The Beast Under the Bed, by Michael C. LaBossiere
      It's a time for worry, a time for dread. That scratching's not your imagination; its not in your head. It's the beast under the bed.
  • Cyberpunk
    • Black Market, by Justin Schmid
      Explore the black markets, where anything banned or restricted by the government can be found, and profit is always the prime concern.
  • Call of Cthulhu
    • Evil of the Centuries, by J. B. Hill
      In a scenario involving a mummy, players generally assume they are to be chased by a bandageswathed monster. If only life - and death - were that simple.
  • Space: 1889
    • City of Tomorrow, by James L. Cambias
      Wet, exhausted and chilled to the bone, the PCs reach the shore of the island and collapse on the beach. They see no sign of life.
  • Shadowrun
    • New York City Subways, 2054, by Mark P. Gutis
      It's dark, noisy, foul smelling, dangerous - all that and more. But it's a part of the city that you'd better know about.
  • GURPS
    • Gene-Splices, by Marc Janssen
      I could see their eyes - red with blood lust. Fingers held closed on their triggers. Mouths open and shining, sharpened canine teeth. They half yelled and half howled in horrible blood-stained berzerker delight.
  • Features
    • Opinion
    • Coalition Information Network
    • Submission Guidelines
    • Conventions
    • Technical Assessment Database
    • Reviews
    • Ask Commodore Bwana
    • Feedback Form/Results
    • Product Distribution
    • Classifieds
    • Next Issue