Challenge

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No. 49: Dandrian's Ring (engl)/ Adventure by Chris Hind / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 03-04/1991

Enthält Daten und Infos zu:

Dandrian, Landing on Dandrian, The Trouble with Bikers, Gamorrean Gang Members, The Chase is On, Informer's Swoop, Characters' Swoops, Swoop Chase Encounters, Stormtroopers, Staging Tips, Pawns of Sti Groon, Talking to Sti Groon, Bonecrusher, Prisonbound, Carpagian, Alpha-Omega Prison + Map, Captain-Supervisor, Lieutenants, Stormtroopers, Medical Droid, Technician Droid, Alarms, Captured!, Location Notes, Garbage Chute Access, Engine Room, Life Support, Tractor Beam Control, Docking Bay, Flight Control, Lounge, Galley, Medical Suite, Shop, Hall, Captain-Supervisor's Room, Troopers' Room, Meeting Room, Lieutenants' Room, Storage, Prison, Cells A-E, Staging Tips, Obligatory Space Dogfight, TIE/In Fighters, Tyderium

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Pennsylvania Crude, Mitchell K. Schwartz
      All you have to do is see the convoy through. If there's no trouble, it's a free ride.
    • HOW TO: Obtain Maps for Gaming, Loren K. Wiseman
      Learn where to find maps that suit your specific gaming needs.
  • MegaTraveller
    • Julian Protectorate, Michael R. Mikesh
      Interaction between Vargr and humans dominates the Julian Protectorate as it does in no other region of space.
    • The Dam, Kevin Scrivner
      Your assignment is to rescue prisoners held near a controverisal Imperial protect.
    • When It's Lances, Not Lasers, Charles E. Gannon
      Pregunpowder settings require special combat considerations. These rules will be especially helpful to those involved in the three-part "Behind Blue Eyes" adventure which started in Challenge 48 and will continue in Challenge 50.
  • Space: 1889
    • Thymiamata: 1889, Neil V. Young
      Explore Thymiamata, a grand canal junction located near the equator of the Red Planet.
  • 2300 AD
    • Operation Back Door, Charles E. Gannon
      A secret mission through a back door into Kafer space. Episode 1: Cat's Feet or Catspaw?
  • Cyberpunk
    • Wrecking Zone, Michael C. LaBossiere
      A Boostergang occupies a chemical production facility in the ruins of Old Detroit.
  • GURPS
    • Inferno (Cadigal I), Allen Varney
      A company mining world inside a star.
  • Star Trek
    • Abaddon, Jeffrey Groteboer
      Explore a region claimed by no known species, where no Federation ship has ever logged a voyage.
  • Paranoia
    • F.I.L.T.H., Merle M. Rasmussen
      The Fully Integrated Laundry Treatment Headquarters: a DOA Sector setting for Paranoia.
  • Renegade Legion
    • Wuj, Christopher King
      A planetary survey and minicampaign for Renegade Legion: Centurion.
  • Morpheus
    • World Generation, Devin Durham
      Generate your own gaming environments in this "Mind's Eye" RPG by Rapport Games.
  • Swimsuit Insert
    • Cowabunga! It's the Beach
      Challenge takes a humorous look at beach locations in this April Fools' swimsuit special.
  • Features
    • From the Management
    • Letters from our Readers
    • Traveller News Service
    • Cartoon
    • Product Distribution
    • Conventions
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No. 56: Power Suits!: New Skills and Combat Rules (engl)/ Article by Paul Sudlow / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 01/1992

Enthält Daten und Infos zu:

New Skills, Power Suit Operation, Power Suit Repair, Power Suit Combat, Armor, Power Suit Weaponry, Weapon Limitations, Power Suit Damage, Power Suit System Damage, Shoulder Gaskets, Hydraulics Leak, Optical Targeting Interface, Weapon System, Electromuscular Failure, Suit Destroyed, Improving Power Suits, Campaign use of Power Suits, Limiting use of Power Suits

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Lima Incident, Paul T. Riegel
      The 112th Medcom needs our help to gain control over the situation in Ohio.
    • Taking a Stand in Kurdistan (Merc: 2000), Robert James Christensen
      The president of Iraq orders his troops to retake the land delved out to the Kurds, and the DIA needs mercenaries to throw a wrench into his plans. Can you hold off the Iraqi armored forces?
  • MegaTraveller
    • Coventry, Greg Videll
      Camp Coventry is a tent city among urban ruins. Why have so many residents vanished without a trace?
    • Random Nuggets, James Maliszewski
      These "adventures in the rough" allow the referee to run a satisfying scenario without restricting PC's freedom of movement.
    • Contact: Ahetaowa, Allan Hopkins
      The Ahetaowa are a race of animated plants native to hex 2604 of Ealiyasiyw - and one of the most bizarre races in all of charted space.
  • Dark Conspiracy
    • Gnawlings, Charles E. Gannon
      The Ole N'Awlins Cookery may be serving up more than just gumbo this Mardi Gras season. Can the "stupid gnawlings" solve the mystery of the truant travellers?
  • Space: 1889
    • Valley of the Hunters, James L. Cambias
      The Kukrokra Valley is a treasure-house - jewels, rich land, all there for the taking! This talk of monsters is pure superstition.
  • 2300 AD
    • SAMN, Erick Melton
      It has been said, with a certain measure of idealism, that justice is blind. More accurately, it is technology, more than justice, that is without sight. For not only will technology allow mankind to reap new benefits in terms of knowledge and opportunity, it will also grant man the ability to prey upon his fellows, and then to escape capture.
  • Shadowrun
    • Fast Cash, Michael S. Bunch
      Quality control is a common hazard when dealing with an illegal substance. We're talking bad cash, fake flash, nurd nuyen. That's counterfeit - paper money that's not only illegal, but also worthless.
  • Star Trek
    • Roleplaying in The Next Generation, James P. Gee
      Expanded starfleet branches, shipboard organization, character creation, historical details and much more.
  • Call of Cthulhu
    • Horror on the Borderland, Jane M. Lindskold
      Those are not dead who let their dust lie. Disturb your dust and certain death die.
  • Warhammer 40,000
    • Battle at Plateau, Paul J. Giguere
      A warp storm can cut a world completely off from Imperial contact, completely halting both travel and communication. Thus, the inhabitants must learn to live without the Imperium - if they survive.
  • Features
    • Opinion
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No. 57: Green Squad 3 (engl)/ Adventure by Stephen Marinaccio / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 02/1992

Enthält Daten und Infos zu:

Combat Tests, Drones, Stun Blaster Damage, Simulation 1: Forest, ATC-5/GS Upper and Lower Level Map, Simulation 2: Star Destroyer, Simulation 3: Dexterity, Combat, Debriefing

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Westward Ho!, Daniel Acre
      Residents of Jamesville have thus far been safe and prosperous by the standards of the day. But that's all about to change.
    • Murphy's Laws of Combat (Merc: 2000), Adam Geibel
      You squeeze the detonator of the claymore and - nothing. The machinegunner pulls the trigger and - silence. Murphy is on your side.
  • MegaTraveller
    • Shellgame, Charles E. Gannon
      A mysterious patron sets the PCs on a deadly undercover investigation.
    • Jewell Situation, David Schneider
      Can the PCs rescue the staff of an experimental asteroid mining facility?
  • Dark Conspiracy
    • Patron, Craig Sheeley
      Monsters walk the Earth? Sure. Vampires? Right. Creepy things that go bump in the night? Tell me another one. I need the laugh.
  • Space: 1889
    • SubAfrican!, W. G. Armintrout
      Journey to the bottom of one of the great lakes of Africa in this solitaire adventure.
  • 2300 AD
    • Cache and Carry, Andy Slack
      Can the PCs retrieve a cache of military-grade weapons and armor intended for local guerrillas?
  • Call of Cthulhu
    • Cult of Deception, Jane M. Lindskold
      A concerned husband, a mysterious Mouse Man and a spooky seance lead the PCs to a powerful spiritualist who has mor than just parlor tricks up his sleeve.
  • Cyberpunk 2.0.2.0.
    • Live Eye, Michael LaBossiere
      After months of interviewing people who own cute pets, filming children feeding squirrels in the park and fetching coffee, you finally have a real field assignment: an interview with Bjorn Iron Claw, leader of the Blood Claws!
  • Shadowrun
    • An Arm and a Leg, Dan Snuffin
      People aren't always what they seem in Shadowrun. Your adversary might look totally human, but when you get in close, he might possess superhuman abilities. Knowing what you're up against might give you just the edge you need. And knowing your options might tempt you toward some "self improvements" of your own. Then consider these new rules and options for cyberlimbs.
  • High Colonies
    • Beast Man, Andy Slack
      Even PCs need some R&R from time to time, and the group is taking a few days of wel-earned leave. Unfortunately, they'repoorly armed.
  • How To
    • Come Join the Party, James L. Cambias
      To a new player, joining an established campaign can be like learning to drive by entering the Indy 500. These simple guidelines will help you keep experienced players interested while introducing newcomers to your RPG.
  • Features
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No. 58: Battle for Mandalore: An advanced battle scenario for Star Wars Miniatures Battles (engl)/ Scenario by Chris Hind / 3,50 US$ / 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 03/1992

Enthält Daten und Infos zu:

Republican Forces, Pico-12 Squad, Modulus Squad, Knights of the Force Squad, Vili Quana Jedi Mistress, Mandalorian Forces, Wraith Squad, Commander Janx Ferro Mandalorian Hero, JU-9 Juggernaut War'Droid, Battlefield, Setup, Battle Map, Victory Conditions, Referee's Note, Capturing the Governor, Panic-Stricken Crowds, Getting a Lift, Building Interior Templates

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • A Little Recon Mission, Paul T. Riegel
      "We have another litte recon mission for you boys," Colonel Blue informed us. "Great," I heard myself saying, "the last little recon mission nearly got us killed up in Lima." The colonel glared over at me as nervous laughter spread through the room.
    • Silence is Golden (Merc: 2000), Craig Sheeley
      Mercs are usually called in to tackle the tough jobs, filthy messes their employers don't want to handle or consider too dirty to risk themselves. Mercs are expendable and deniable.
  • MegaTraveller
    • Demon Dark, Michael R. Mikesh
      Exploring a close escort lost two centuries ago, the PCs awaken a powerful psionic being from its unnatureal slumber.
    • Wolfsport, Philip Athans
      The PCs run afoul of a local merchant prince in the Vargr Extents and find out just houw seriously some Vargr take their games.
  • Dark Conspiracy
    • The Only Good Monster is a Dead Monster, Craig Sheeley
      General Rockard always took the toughest jobs, the suicide missions. If he'd been a Viking, they'd have called him a berserker. Imagine my shock when he contacted me. That's like being called to dice with death. I might not win, but the game won't be boring.
  • Space: 1889
    • Dioscuria, James L. Cambias
      A medium-sized city in the northern steppes of Mars west of the Boreosyrtis League, Dioscuria stands at the intersection of three dead cansls, surrounded only by good farmland. Were it not the center of German influence on Mars, Dioscuria would be little more than another way station on the caravan route to Cydonia.
  • Call of Cthulhu
    • Ghost Writer, James L. Cambias
      The editor of Stupefying Stories is found dead in his home, the victim of severe burns. His house shows no signs of fire. An unrelated blaze damages the offices of Acme Publications. Three writers are killed in apparently unrelated accidents. Something strange is going on at Acme.
  • 2300 AD
    • Just How Good is Sidearm-5 Anyway?, Andy Slack
      Gamers often plague referees with questions like, "How good is expertise level 2?" or "What skill level should I take in Combat Rifle?" And when PCs encounter a new NPC, they need to know his level of expertise.
  • Shadowrun
    • Streets on Fire, Thomas M. Kane
      It ain't the lone wolf that brings down the prey. It's the pack. And if you're goin' up for a ruble, your gonna want all the numbers you can get, 'cause you can bet the opposition ain't gonna hesitate to gang up on you. Like the wise man says, chummer, "The best strategy is to be very strong."
  • Cyberpunk 2.0.2.0.
    • In the News, Michael LaBossiere
      An assination attempt throws the PCs into the middle of a deadly drug war.
  • How To
    • Putting the "Science" in SF RPGs, Charles E. Gannon
      From the far-future "hard" approach of MegaTraveller to the near-future mystical milieu of Shadowrun, most responsible SF is based on "facts." But it is all too easy to enter situations where the scientific realities are over our head or where we are changing the laws of physics.
  • Features
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No. 60: Character Templates (engl)/ by Chris Hind / 3,50 US$ / 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 05/1992

Enthält Daten und Infos zu:

Repulsorlift Racer, Cyborg, Rebel Scum, Displaced Entrepreneur, Prodigy

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Sailing, by Mitch Berg
      The world of 2000 bears a striking resemblance to the world of 1500. And the real highways are now the rivers, lakes and oceans.
    • One Night in the City (Merc: 2000), by Adam Geibel
      We exchanged the rags of our uniforms for civilian clothes and flew back home. All I had when I got off the plane was a pocketful of worthless bank notes. I had to find some income, and I mean fast.
  • MegaTraveller
    • Wet Navy, by Terrence R. McInnes
      Part 3: Maritime environment and naval combat.
    • Ships of the Black War, by Charles E. Gannon
      Smaller hulls and mission versatility typify the high-tech fighters of the Black War period.
  • Space: 1889
    • Cult of Doom, by James L. Cambias
      A strange new cult advocates the overthrow of Britisch rule on Mars.
  • 2300 AD
    • X-Wing Down, by C. W. Hess
      As I looked out the door, all I could see was Earth spinning below us - no, not Earth. Earth was 50 light-years away.
  • Shadowrun
    • Vampires!, by Jeffrey Groteboer
      Vampirism is a curse. Make no mistake. I became a night creature six years ago, and have been hating myself ever since. I wish I could die, but I guess that's impossible for the undead.
  • Dark Conspiracy
    • Samedi Night Fever, by David Schuey
      Rumor has it that a St. Louis gang can bring the dead back to life.
  • Cyberpunk 2.0.2.0.
    • Hot Metal Rain, by Michael C. LaBossiere
      The government and Adrek Corporation thought they were prepared for all possible contingencies. They were wrong.
  • Call of Cthulhu
    • Madness from the Mythos, by Patrick Sheats
      A new creature and new spells for the modern age.
  • Star Trek
    • Enlisted Character Generation, by Charles G. Weekes
      These rules will allow individuals to work in 23rd-century versions of billets that have existed since Noah was a cabin boy.
  • How To
    • Gamers' Guide to Cyberpunk Fiction, by David L. Pulver
      Cyberpunk offers more than violent inner-city mayhem between Uzi-toting cyborgs. And reading a few of the novels that inspired the games can provide players with an unmatched sense of atmosphere and can give the referee dozens of ideas for adventures, gadgets or NPCs.
  • BattleTech
    • It Takes All Kinds, by Patrick Sheats
      Like the societies which spawned them, 'MechWarriors have developed their own social structure, a society within a society that wields tremendous power.
  • Features
    • Opinion
    • Traveller News Service
    • Conventions
    • Reviews
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No. 61: Rogue Metal (engl)/ Adventure by James B. King / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 06/1992

Enthält Daten und Infos zu:

Approach, Base, Armory, Command Center, Tembora Research Station Map, Common Area, Droid Lab, Fabrication Lab, Garage, Hangar, Lab Computer Room, Med Suite, Primary Air Lock, Upper Air Lock, Vehicle Access, Warehouse, Encountering "Killer", Getting off this Rock, KLR-B1 "Killer"

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Spooktek, by Roman J. Andron
      Unusual equipment and weaponry for modern espionage.
    • Murder Century, by Captain Thomas E. Mulkey, US Army (retired)
      The M-100 Special Objectives Firearm.
  • MegaTraveller
    • Equalizer Project, by Terrence R. McInnes
      Experienced wet naval officers and sailors with gunnery and engineering skills wanted for mercenary assignments in off-world wet navy. Contact the Ling Personnel Systems office if interested.
    • Wood and Wind Steel and Steam, by Charles E. Gannon
      An early-tech design supplement.
  • Dark Conspiracy
    • Out of the Depths, by Michael C. LaBossiere
      I remember my friend telling me about the house and the side of her family that owned it. I thought they were just stories.
  • Space: 1889
    • Tom Fleet and His Steam Colossus, by James L. Cambias
      The steam colossus can level mountains, redirect rivers and dig lakes. A single one can do the work of an army of men. Would anyone care to step aboard and try it out?
  • 2300 AD
    • This is Only a Test, by Michael C. LaBossiere
      They can't be dead! They can't be! This isn't real! This is only a test!
  • Shadowrun
    • Machines in the Shadows, by Dan Snuffin
      In its projection of the technological future, Shadowrun incorporates virtual reality, cybertechnology and simsense, among other elements. One would think that this vision of the future would include robots as well. Alas, it does not. Hence, these rules for robots in Shadowrun.
  • Cyberpunk 2.0.2.0.
    • VTA: Heavy-Duty Air Support, by Laura K. Manuelian
      A disgruntled Hartz Securities employee has suffered a mental breakdown and fled into the combat zone. The only problem is that she took her vehicle with her when she left - an armed VTA 6 aircraft.
  • Call of Cthulhu
    • Video Nightmare, by Patrick Sheats
      A brilliant but insane computer programmer has developed a method of integrating technology and magic, summoning a new kind of Mythos monster by using enchanted computer disks.
  • Torg
    • New Space Gods Discoveries, by Martin Wixted
      New Biotech equipment and Akashan Creatures with which to expand the realm of Space Gods.
  • Battle Tech
    • Low Desert Kill, by Michael C. LaBossiere
      Kenseng 4 is an excellent example of what mankind can do to a world.
  • Features
    • Conventions
    • Traveller News Service
    • Reviews
    • Product Distribution
    • Classifieds
    • Feedback Request
    • Next Issue
    • Feedback Results
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No. 62: Encumbrance: An optional rules supplement (engl)/ by Michael Schiavetta / 3,50 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 07/1992

Enthält Daten und Infos zu:

Effects on Movement, Equipment Weight, Encumbrance Limits and Penalties, Basic Encumbrance as Determined by Strength

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Spectres in the Sky, by Robert James Christensen
      Find out what happens when one of the USAF's most deadly units goes into the merc business.
    • Things Got Weirder..., A Merc: 2000/Dark Conspiracy combined scenario by Craig Sheeley
      There can be no witnesses to this destructive mission.
  • MegaTraveller
    • Into the Gap, by Greg Videll
      Locate and eliminate a pirate base in deep space.
    • Itasis, by Robert J. Cosgrave and Michael B. Cosgrave
      A back-water planet in Corridor sector, Itasis lies on a safe route to Deneb.
  • High Colonies
    • Lighter than Air, by Andy Slack
      Rescue engineers stranded aboard a flying laboratory before it falls out of the sky.
  • Call of Cthulhu
    • Dark Side of the Force, by Marcus L. Rowland
      Scotland Yard has been infiltrated by cultists, extending a web of magic, corruption and blackmail.
  • Special Insert
    • Conventions ‘92
      Summer conventions listings, this season's hottest releases, and a Survivor's Guide to Origins/GEN CON.
  • Cyberpunk 2.0.2.0.
    • Fun with the Trauma Team, by Patrick Sheats and Adrew Cather
      Trauma Team International/Night City is hiring qualified individuals for client retrieval operations. Do you have what it takes?
  • Star Trek
    • Pel-Ah' Incident, by Jeffrey Groteboer
      The Klingon Empire and the Federation complete to woo the Telaraki into their control.
  • 2300 AD
    • Catch as Catch Can, by Erick Melton
      Join the Spacelanes Activity Monitoring Network in fighting piracy in the universe of AD 2300.
  • Shadowrun
    • Fair Game (Fiction), by Michael A. Stackpole
      Stealth ascribes a lot to the "a word to the wise is sufficient" school of caring for other folks. Given that the last time he tried to show concern over my fate he shot me in the back, the verbal message did seem more friendly.
  • Space: 1889
    • Monastery of Tasharvan, by James L. Cambias
      Thaneet's face had taken on an expression of profound sadness. "Alas, I must seek another master. For if you go to that place, you will certainly die!"
  • Dark Conspiracy
    • Kafka, by Michael C. LaBossiere
      The human thirst for knowledge. Who knows what gleaming heights it may lead us to - or what dark abyss.
  • Aliens
    • Forced Entry, by Roman J. Andron
      The characters are free strikers hired to locate and recover the Walbran, a Hyperdyne freighter missing near Acheron. Unfortunately, their employers have left out several very imprtant details.
  • Features
    • Opinion
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No. 63: Talents: An optional rules supplement (engl)/ by Michael Schiavetta / 3,50 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 08/1992

Enthält Daten und Infos zu:

Determining Talents, Major Characters, NPCs, Droids, Effects of Talents

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Dark Angel of the Night (Merc: 2000), by Robert James Christensen
      Kathryn DeCavour is kidnapped after a concert. Only a courageous and wily band of mercs can get her back alive.
    • Battlesight Zero, by Capt. Thomas E. Mulkey, US Army (Retired)
      Sniper: A sharpshooter concealed to harass the enemy by picking off individual members, usually at long range with a telescopic rifle.
  • MegaTraveller
    • Silent Wings, by Terrence R. McInnes
      The PCs are stuck on Vhodan, TL8 troops on a TL12 world, sitting in a startown bar with their credits running out.
    • Affinity, by Charles Ryckman
      Secrets, showdowns and high-stakes deals abound on the Affinity.
  • Dark Conspiracy
    • Enemy of My Enemy, by Craig Sheeley
      The odor of cooked meat fills the still air, as well as the sting of ozone and hot metal. Empaths can almost taste a lingering taint of fear and shock.
  • Space: 1889
    • Magical Mystery Tour, by James L. Cambias
      The Hill Martians have been misbehaving - raiding caravans and such. Evidently their medicine man's been telling them some mumbo-jumbo about being invulnerable to our bullets.
  • 2300 AD
    • Into the Depths, by Michael C. LaBossiere
      Ship and aircraft blips flashed red, then faded. Within minutes, all the blips were gone.
    • Jacked In, by Matthew S. Prager
      Good living through creative circuitry.
  • Shadowrun
    • Fair Game (Fiction), by Michael A. Stackpole
      The bullet spun me around, tumbling me into a pair of overflowing garbage cans. I heard a hissing sound and felt like something inside my lungs was doing everything it could to claw its way out.
  • Cyberpunk 2.0.2.0.
    • Tiger, by Michael C. LaBossiere
      Now there's a new threat in the city - a new tiger in the urban jungle. Unfortunately, I'm the hunter.
  • How To
    • Computer BBS Gaming, by Mitch Lavender
      Computers have become a fixture in many homes over the past few years, mostly due to their diversity in function. And you can play games on them.
  • Call of Cthulhu
    • From the Trenches, by Adam Geibel
      Nightmares, both real and imaginary, are a given byproduct of warfare since the beginning of recorded time.
  • Star Trek
    • Dooley's Doughnuts, by Charles G. Weekes
      The dreaded supply inspection! And you thought you were going on shore leave.
  • High Colonies
    • Shuttle, by Andy Slack
      Rescue colonists held captive aboard a hijacked shuttle.
  • Renegade Legion
    • Operation Sword Breaker, by Christopher King
      A two-pronged attack aimed at the Commonwealth 888th Battleship Squadron and the Justice Crystal Garden.
  • Features
    • Opinion
    • Traveller News Service
    • Conventions
    • Feedback Results
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No. 64: Limping Lady (engl)/ Adventure by Peter M. Schweighofer / 3,50 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 09/1992

Enthält Daten und Infos zu:

On the Way to the Cantina, Sithless Leethe, Forked Tongue Deal, Nice Ship You Just Bought, Impounded, Escape from Tatooine, Epilogue, TIE/IN Starfighter, Limping Lady, NPCs: Stormtroopers, Imperial Naval Officer, Imperial Technicians, Sithless Leethe, Saurian Thugs, Hawker Bryca-Kelly, Twi'lek Rypka

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Handgun Alternatives, by Daniel Casquilho
      Black powder revolvers for Twilight: 2000 2nd edition.
    • Ship Shape (Merc: 2000), by John T. Swann
      Jamison-Price Shipping has a leak. Can a group of undercover PCs solve the mystery and bring justice to the smugglers?
  • MegaTraveller
    • Unholier than Thou, by Charles E. Gannon
      In time as troubled as Hard Times, the need for something to believe in can become a vulnerability. And when it does, no one is safe.
    • Missing Links, by Ken Pick
      Filling the gaps in slugthrower evolution support weapons.
    • When Empires Fall, by Dave Nilsen
      Special eight-page MegaTraveller insert!
  • Cyberpunk 2.0.2.0.
    • Conversions, by David Kufner
      A small solution for the disillusioned cyberplayer or someone who just wants to take a look at a different gaming system with a tried-and-true PC. These tables will help you convert Cyperpunk 2.0.2.0. characters to and from Shadowrun, Cyberspace and Space Time.
    • Fiberpunk, by Justin Schmid
      While boosters fight corporate domination and runners hack their way into black files, a new breed of rebels has hit the street. They're fiberpunks - health food addicts with an attitude!
  • Call of Cthulhu
    • Valley of Twisted Apes, by Paul Sudlow
      A noted anthropologist has disappeared deep in the wilds of Java. His only guide, a young native boy, returns, quite insane, shouting about creeping horrors and ape gods. Will the PCs follow his directions to the Valley of Twisted Apes?
  • Dark Conspiracy
    • Shadow Over New Brunswick, by Dustin Browder
      When you arrive in the small farming town of New Brunswick, all you can think about are a bed and a hot meal. The accommodations in the barn aren't exactly a bed, and the food isn't exactly hot, but it's better than nothing. Or so you think.
  • 2300 AD
    • Drifter, by Michael C. LaBossiere
      I remember my old biology professor saying life could exist anywhere as long as energy was available. Still, I never expected to meet anything that called space home - especially nothing like this.
  • Space: 1889
    • Krolik Run, by Andy Slack
      Light relief for a more serious campaign.
  • Shadowrun
    • Live Bait, Craig Sheeley
      The dragon Lofwyr coughs. "This will be one of the most straightforward jobs you've ever had, and legal, too." Already it sounds bad.
  • How To
    • Computer BBS Gaming, by Mitch Lavender
      The limitations of the BBS medium simply will not allow it to be as interactive as a standard RPG. But within those perameters, a talented, imaginative referee can still run an effective campaign.
  • Star Trek
    • Mudd in Your Eye, by James L. Cambias
      The Enterprise has been assigned to clear asteroidal debris from the Sadalbari system. I'm sure everyone on board is hoping for a more interesting assignment soon.
  • Renegade Legion
    • Fists of the Empire, Mark Galeotti
      "Burn the capitol!" someone cried, and the next minute the same cry was roaring from a thousand throats. Mobs are like that.
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Cover

No. 65: Shadow of the Dark Side (engl)/ Adventure by James B. King / 3,50 US$ / 5 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 10/1992

Enthält Daten und Infos zu:

Telepathic Contact, Landing on the Surface, Jungle Passage, Dangerous Shadows, Dark Side Wraiths, Temple, The Shadows Return, Climbing the Pyramid, Altar of the Dark Side, Destroying the Altar

Das Magazin enthält zusätzlich:

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    • It Was Unlikely..., by Legion
      Of course we don't believe in werewolves. But this is an odd little town. and the world has become a strange place. And there is a full moon tonight.
    • Terror in the Light, by George William Herbert
      The SCO drilling and production platform has stopped responding to radio messages. Now SCO is looking for mercs to figure out what's going on.
  • MegaTraveller
    • Deadly Artifact, by Michael Brines
      The PCs may be in for a surprise when they encounter an ancient warship drifting through space.
    • Phoenix Factor, by Charles E. Gannon
      This adventure may not be horror, but it certainly leads the PCs into trouble when they are asked to subdue a rebel attack.
  • Dark Conspiracy
    • Dark Halloween, by Michael C. LaBossiere
      Journey into the Dark in three thrilling Dark Conspiracy adventures.
    • It Plays with its Fook, by Charles E. Gannon
      Amidst the tangle of tlted chairs, fallen lamps and smears of blood, the little girl stood silently.
  • Space: 1889
    • Moon of Madness, by James L. Cambias
      Hartmann turned, drawing his pistol. "You'll pay for this!" he screamed, firing wildly. But neither words nor bullets had any effect.
  • 2300 AD
    • One of us Always Stays Awake, by Andy Slack
      I wondered why we always stayed in adjacent rooms and took turns standing guard, even in the swankiest hotels. When I finally asked, no one would give me an answer.
  • Call of Cthulhu
    • Curse of the Centuries, by J. B. Hill
      Imagine a fate more horrible than being mummified alive.
  • Cyberpunk
    • The Dank Pit, by Legion
      Something goes horribly wrong when researchers conduct tests on simple lab rats.
  • Shadowrun
    • Freshly Kilt, by Christopher E. Wolf
      The further we got from civilization, the weirder it got. Strange, howling animal noises off in the distance. Trees and bushes that seemed to reach out toward us as we wode by. An eerie feeling of being alone - or not so alone.
  • How To
    • Computer BBS Gaming, by Mitch Lavender
      Do you like the competition and level of strategy PBM games offer, but hate the wait? Try BBS on-line games.
  • Lost Souls
    • Post Mortem, by Lester Smith
      A mailed invitation to a hidden Mayan temple leads to death, and beyond.
  • Features
    • Opinion
    • Conventions
    • Traveller News Service
    • Reviews
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    • Next Issue