Challenge

Challenge - GDW's Magazine of Adventure Gaming / GDW's Magazine of Futuristic Gaming / The Magazine of Science-Fiction Gaming erschien zwischen 1986 und 1996 in den USA. Es enthält diverses Rollenspielmaterial. Hier sind nur Ausgaben gelistet die Star Wars Material enthalten, für das D6 Rollenspiel von West End Games.

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No. 32: Alone Against the Empire (engl)/ Adventure by Lester W. Smith / 3,25 US$ / 8 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1988

Enthält Daten und Infos zu:

How to play, Rules Summary, The Character Sheet, Using Other Characters, Making Skill Rolls, Combat Skill Rolls, Combat Difficulty Numbers, First Combat, Damage Determination, Beginning the Adventure, Quixotic Jedi, Classifieds

Das Magazin enthält zusätzlich:

  • Traveller Articles
    • Traveller News Service
    • A World on its Own, by Timothy B. Brown
    • Swift Water: An Amber Zone, by John M. Ford
    • Tlea: A Casual Encounter, by Rob Caswell and Tom Peters
  • 2300 Articles
    • Cayuga-Class Close Escort, by Clare W. Hess
    • The Xiang: Chapter 19, by Deb Zeigler
    • Papers & Passworts, by Kevin Stein
  • Twilight: 2000 Articles
    • Equipment for Armor Crews by Fred Kiesche III, with Loren K. Wiseman
    • Native Canadian Ranger Regiment, by Adam Geibel
    • Small Patrol Craft, by Jeffrey Groteboer
  • Air Superiourity Articles
    • AS Origins Tourney Results, by J.D. Webster
  • Features
    • From The Management
    • Just Detected
    • E & C
    • Reviews
    • Challenge Classifieds
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No. 35: Team Recovery (engl) + The H-Wing Strike Fighter (engl)/ Adventure by James B. King / 3,25 US$ / 4 + 3 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1988

Enthält Daten und Infos zu:

Gamemaster's Summary, And they're off, A Customary Customs Search, Delivery and Flight, Going in, Getting out fast, Passive Sensor Post and Shuttle Map, Out of the Fire..., Using the Force, Additional Information, Radra IV, Radra Survelliance Post, JS-77B Starhound

Das Magazin enthält zusätzlich:

  • For Twilight: 2000
    • Citymaker, by Loren K. Wiseman and Timothy B. Brown
  • For Space: 1889
    • Victorian Times & Society, by Howard Whitehouse
  • For MegaTraveler
    • Traveller News Service
    • The Spice of Life, by William W. Conners and Rob Caswell
    • Fire Aboard Ship, by Dale Hanych
  • For 2300 AD
    • A World Invaded, by C. W. Hess and Mike A. Bozulich
  • For BattleTech
    • AFT 1B "Afterburner", by c. W. Hess
  • For Star Trek
    • Spaceports in the Star Trek Universe, by Pete Rogan
  • For Renegade Legion
    • The 9876th Renegade Armored Support Unit, by Kevin Stein
  • Features
    • From The Management
    • Just Detected
    • GenCon/Origins Report
    • Reviews
    • Challenge Classifieds
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No. 37: Wookiees Amok (engl)/ Adventure by Timothy M. Ryan / 3,25 US$ / 8 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1989

Enthält Daten und Infos zu:

Introduction, For Gamemasters Only, Adventure Background, Adventure Summary, Episode One: Do These Three Blips Here Mean Anything?, Episode Two: Crawling Trough the Rubble, Adventureing on Branth, The Factory Complex, Strange Noises, The Poor Crippled Droid, The Prison Bas Through The Mist, Episode Three: Those Wookiees Better Be Grateful, The Prison Base: Up Close And Personal, Adventuring in the Prison Base, Level 2: The Ground Level, Imperial Corvette, Bulk Freighter, Level 3: The Armory and Stormtrooper Barracks, Decimator 397, Level 4: Commander deWolf's Headquarters, The Basement Level: Prison Block W, Episode Four: Wookiees Amok

Das Magazin enthält zusätzlich:

  • For Twilight: 2000
    • Tyger, Tyger, Burning Bright, by Capt. Thomas E. Mulkey
  • For Space: 1889
    • From Above and Below, by Kevin Stein
  • For MegaTraveller
    • Traveller News Service
    • Amber Zone: A Body Swayed to Music, by Charles E. Gannon
    • Casual Encounter: Sir Daylenn Morridan, by William W. Connors and Robert W. Caswell
    • Bestiary: Lowalaa Columbaformis Curatis, by Michael R. Mikesh
    • Ship's Locker: Portable Airlock, by Dale Hanych
  • For 2300 AD
    • Three Blind Mice, by David Nilsen
  • For Warhammer: 40,000
    • The Undead of Space, by Kevin Stein
  • For Star Fleet Battles
    • Border Dispute, by John A. Theisen and Chuck Wienand
  • For Star Trek
    • Warp Factor Equivalence Tables, by John A. Theisen
  • For Renegade Legion
    • The 982nd Commonwealth Pursuit Wing, by John A. Theisen
  • For Paranoia
    • The Magnificent Three (and a Bit), by Marcu L. Rowland
  • Features
    • From The Management
    • Just Detected
    • Reviews
    • Challenge Classifieds
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No. 38: Starfighters Down (engl)/ Adventure by William W. Connors / 3,25 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1989

Enthält Daten und Infos zu:

Player Introduction, Plot Synopsis, Battle Above Phaylenn, Crash Landing, Condition on Phaylenn, Damage Report, Travel to the Base, Out of the Frying Pan..., ...and into the Fire, The Module, Chase Scene, The Heroes Return, Flight from Phaylenn, Wrapping it up, Correction, Conclusions

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Umpiring Twilight, Kim White
      How to put the question to a non-player character with a six-sided die.
    • Military Electronics in Twilight, Paul T. Riegel
      Do you use a wide variety of weapons and vehicles at the expense of other equipment? These alternative items can enliven your campaign.
    • Equipment List, Loren K. Wiseman and Legion G. McRae
      How would you handle an exchange with a Grizzly, Cougar, or Lynx? An encounter with Canadian forces might bring you face-to-face with thes vehicles and more.
  • Space: 1889
    • A Journey to Oblivion, Timothy B. Brown
      The last wishes of a fallen comrade, even an alien one, must be carried out, sometimes at great risk.
  • MegaTraveller
    • Grapnel Gun, Robert N. Sprinkle
      Use a grapnel gun to pull an object closer, climb a vertical surface in a gravity well, or move safely and under control toward an objecdt in zero-G.
    • Prize Court, David G. Thompson
      In the spacefaring navies of the Imperium, capturing a prize ship can send a career soaring, perhaps gaining the attention of admirals or the emperor himself.
    • Boarding Party, David G. Thompson
      Join the crew of the Imperial Navy colonial cruiser Kharkar in this exciting MegaTraveller adventure.
    • Monitor-Class Scout, James B. King
      Learn for yourself that not all scouts are created equal.
    • Courier, Michael R. Mikesh and James P. Ward
      Between Norris and Lucan is a swath of stars falling into the depths of barbarism and chaos.
  • 2300 AD
    • Star Cruiser Power, C.W. Hess
      The very heart of every starship - and the driving force behind man's entire civilization - is its power generation system.
  • Star Trek
    • Beta Antarae Sector, Dale L. Kemper
      Place your characters in the Beta Antarae Sector on the road to where no man has gone before.
  • BattleTech
    • Direct-Fire Artillery, C.W. Hess
      On a battlefield dominated by prestigious 'Mechs and mammoth machines, lowly artillery is often overlooked as obsolete. How wrong can some people be?
    • A Place in the Sun, David L. Pulver
      Hanse Davion has to act fast to prevent raiders from getting away with a six-month stock of radioactives.
  • Renegade Legion
    • Ships of the Pursuit Wing, John A. Theisen
      Introducing the Commonwealth's fighting ships, the Gnome, Whirlwind, Starhawk, and Cavalier.
  • Features
    • Just Detected
    • Feedback
    • Traveller News Service
    • Reviews
    • Challenge Classifieds
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No. 40: Blaster Weapons of the Rebel Alliance (engl)/ Article by James B. King / 3,25 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1989

Enthält Daten und Infos zu:

Blastech Industries L-23 Blaster Pistol, Sorusuub Corporation SSK-7 Heavy Blaster Pistol, Blastech Industries M-300 Hunting Blaster, Merr-Sonn Munitions SG-4 Blaster Carbine, Kashnir Arms KX-60 Blaster Rifle, Kashnir Arms KX-80 Repeating Blaster Rifle, Using this Information

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Heavy Weapons Guide Preview, Loren K. Wiseman
    • The Stoner 63 Weapon System, Loren K. Wiseman
  • Space: 1889
    • More Weapons, Bret A. Foland and Lester W. Smith
    • A Simple Conversion Guide for Flying Vessels, Stephen Lawrence
  • MegaTraveller
    • 3G Conversions for MegaTraveller, Greg Porter
    • Portable Weather Station, Simon Ward
    • Helipack, Simon Ward
    • Magniviewers, Simon Ward
    • Hercules Space Tugs, John Faylo
    • Taser, Kevin Barry
    • Claw-Glove, Christopher Willoughby
    • Match, Christopher Willoughby
  • 2300 AD
    • Riding the Wave, Lester W. Smith
    • Cellular Launcher, Carl A. Bergman
    • M17A1 APC, C.W. Hess
    • The Stahlhammer, Karl Martin
    • GDW System Overview
    • Anatomy of a Space Mine, Karl A. Bergman
  • Star Trek
    • Marc-Class Passenger Liner, John A. Theisen
    • Charles-Class Commercial Transport, John A. Theisen
    • Shasta-Class Robot Fighter, John A. Theisen
    • New Lynn-Class Passenger Liner, John A. Theisen
  • Warhammer: 40,000
    • Garrison Duties, John A. Theisen
    • The Emperor's Bag of Tricks, Cliff Holmes
  • Renegade Legion
    • Commonwealth Swiftsure, John A. Theisen
    • TOG Onager, John A. Heisen
  • Features
    • Product Distribution
    • Feedback Results
    • Traveller News Service
    • Reviews
    • Classifieds
    • Next Issue
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No. 41: Paid in Full (engl)/ Adventure by Lester W. Smith / 3,25 US$ / 9 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 1989

Enthält Daten und Infos zu:

Players' Introduction, Gamemaster's Introduction, Adventure Background, The Planet Harridan, Egot Pai-4-Yem, Adventure Summary, Episode One: Harridan's Honeymoon, Contact, The Snatcher, Episode Two: The Museum of Flight + Map, Episode Three: The Boneman's Rest + Map, Joining in the Brawl, After the Brawl, Episode Four: Unwelcome Guests, Egot's Lair, The Battle in the Warehouse, Episode Five: It's so hard to say goodbye, Imperial Inspection, Egot's Revenge, Warehouse Map, The Purse Snatcher, Museum Guards, Cantina Customers, Cantina Bartender, Cantina Waiter, Egot Pai-3-Yem, Egot's Bodyguards, Egot's Other Guard, The Razorshark

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • The Village, D. Acre
      Players help establish a little piece of civilization in the face of approaching chaos. This generic village environment can be used in Europe, Iran, and the United States.
  • Space: 1889
    • Surprise at Clearwater, Bret Foland and Lester W. Smith
      Red Captain Ronald Whitfield is a source of constant irritation to the Oenotrian Empire. To date, his Cloud Leopard has captured a dozen prizes, all Oenotrian, and caused great damage to the sky fleets of the empire.
    • The Puzzle of the Shard, Loren K. Wiseman
      The twisting, turning streets, alleys, and back roads of the market at Meroe lead the adventure seeker along a thousand paths to intrigue, fame, and fortune.
  • MegaTraveller
    • The Madlash, Kevin Shriver
      Meet the Madlash, a prairie-dwelling grazer. When the herd is threatened, look out - few predators will brave the adaults' protective ring when they circle around the calves with their tails facing outward.
  • 2300 AD
    • Macrocombat, David Nilsen
      Resolve large-scale battles more quickly and easil than ever before. Based on the 2300 AD combat rules, the macrocombat system yields the same kind of results as would the role-playing system, but with less time and complexity.
    • The Sweet Trade in Space: Piracy, Erick Melton
      In any time period when unbridled economic and colonial expansion outrun governmental authority to versee or protect it, some individuals will find it easier to take advantage of others' honest labor with some dishonest labor of their own.
  • Star Trek
    • Dragon's Flight, C. W. Hess
      Encounter an alien menace whose actions threaten to bring war between the UFP and the Romulan Empire in this exciting Star Trek adventure.
  • Warhammer: 40,000
    • Iceriver Guards Chapter, John A. Theisen
      New Coventry, a hostile and frigid world on the edge of the galaxy near the Imperium's frontier, can best be described as a cross between extreme arctic wilderness and a Death World.
  • Features
    • Feedback Results
    • Traveller News Service
    • Reviews
    • Classifieds
    • Product Distribution
    • Next Issue
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No. 43: On the Dark Side - The Nuns of G'aav'aar'oon (engl)/ Adventure by Marcus L. Rowland / 3,25 US$ / 4 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 04-05/1990

Enthält Daten und Infos zu:

The Imperial Scouts, Character Templates: Imperial Aristocrat, Imperial Loyalist, Seduuce by the Dark Side, Fallen from Grace, Coerced, Brute, Time Server; Equipment, The Force, Scenario Guidelines, Background, Briefing, Final Check, Asteroid, Permission Refused, Lost, Escape, Stranger Aboard Debriefing, Epilogue, Staging Hints: Characters, Settings, Props, Script, Plot Expansion

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Sheltie Holiday, Loren K. Wiseman
      Adventure in the realm of the Survivors' Guide to the United Kingdom on this mission for the British government.
  • MegaTraveller
    • Trouble in Paradise, Wesley Kawata and Michelle Sturgeon
      Duke Banazak's daughter is missing, and Cr100,000 is yours if you can bring her back.
    • Leyna Tirenthe, Christopher S. Willoughby
      One of the brightest stars of stage and screen may have a dark secret.
    • Sourz: The Claws of Space, Philip Athans
      The Sourz-class fighter, the most notorious spacecraft ever designed.
    • Griszoung, Tad Ring
      By the end of the Fifth Frontier War, Vargr Merchant Captain Griszoung had made quite a name for himself as a smuggler and blockade runner.
  • Space: 1889
    • Secrets of the Ancients, Lester W. Smith
      Captured by a band of cutthroats and soon to be sold into slavery - you must escape not only our captors but also the jaws of a trap set long ago by the ancient canal builders of Mars.
    • Ye Can Always Tell a Yankee But Ye Canna Tell ‘im Much, Loren K. Wiseman
      Generating American characters for Space: 1889.
    • Cthulhu: 1889, Marcus L. Rowland
      Imagine the awesome menace of Call of Cthulhu combined with the magnivicent adventures of Space: 1889.
  • 2300 AD
    • New Cyber Equipment, Michael LaBossiere
      A huge spider creeps toward you, tracking you by scent and heat. You'd better run - this is only one piece of the new cybertech equipment coming your way.
    • Where Ya from Mate?, C. W. Hess
      Last issue you learned to generate American characters. Now easy Australian character generation is just a few die rolls away.
    • AECA, Clay Johanson
      A lack of organization plagued colonization efforts of the mid- to late- 22nd century - that is, until AECA came along.
    • L-5: Community in the Sky, Pete Rogan
      Three slender spindles, each 5 kilometers long, joined by equilateral triangular plattforms 1.5 kilometers long - it's spectacular.
  • Star Trek
    • Stardate Chronology of the Enterprise, John D. Wrbanek
      A consistent time system linking Star Trek: The Roleplaying Game and Star Trek: The Next Generation.
  • Renegade Legion
    • Armored Cavalry in the CAF, Christopher King
      The oldest, most colorful military unit has been an important part of the struggle to hold Shennendam Country.
  • Warhammer 40,000
    • Balancing Space Hulk, Lester W. Smith
      Space Hulk: Man vs. alien combat in the Warhammer universe.
  • Albedo
    • Tactical Strike, Paul Kidd
      Map-based skirmish rules and an exciting new scenario.
  • Features
    • From the Management
    • Letters from our Readers
    • Travellers News Service
    • New Staff Members
    • Errata & Corrigenda
    • Mini Epic
    • Product Distribution
    • Showcase
    • Feedback Results
    • Conventions
    • Reviews
    • Classifieds
    • In the Future
    • In My Opinion
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No. 44: Jet Packs: A Great Pick-Me-Up (engl)/ Article by Stephen A. Marinaccio II / 3,25 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 06-07/1990

Enthält Daten und Infos zu:

Rules, Height, Desires Height Modifiers, Weight, Weight Modifiers, Specific Target Areas, Performing Other Actions, Planetary Modifiers, Cutting Power, Success or not, Haste Burst, Descent, In Closing

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Crossburn, Roman J. Andron
      Join the search for a CivGov army supply convoy that disappeared in Georgia's Iron Triangle.
    • Falling Fragments of a Dream, David S. F. Portree
      By 1995 a person scanning the dawn or dusk skies at temperate latitudes could observe a dozen bright satellites. By 2000, they began to fall.
  • MegaTraveller
    • Operation Flashfire, Wesley Kawato and Julia Martin
      The PCs must foil a Vilani plot to initiate an attack on a border world of the Zhodani Consulate.
    • Lost Treasure Ships of the Abyss Rift, Michael R. Mikesh
      Ship disappearances in the Abyss Rift are the stuff of myth and legend. Tales are numerous and varied, ranging from the Zhodani commerce raider Chtarriash, cursed by a priest of the Stellar Divinity to wander the starless void, to the ill-fated liner Aurora, jinxed by a jealous lover.
    • Nullian League, Charles E. Gannon
      This alliance was formed to provide political and military security against encroachments. But it is common knowledge that the recent turmoil provides a fertile environment for expansionist activities.
    • Portfolio of Patrons, Charles E. Gannon
      You know those stupid spy books where the hero always says something like, "The moment I saw them, I knew they meant trouble." Well, that's a lot of bunk. In this business, everybody looks like trouble. And their loos usually do not deceive.
  • Space: 1889
    • Windsinger Saga, Van Siegling
      What stared as a peaceful voyage quickly becomes a battle to the death in this Sky Galleons of Mars adventure.
  • 2300 AD
    • Black Market, Matthew S. Prager
      Anything can be had for a price.
    • Social Class in 2300, Andy Slack
      Social status can profoundly affect any character's game life.
    • Highland, Clay Johanson
      On the first expedition to Highland, a ravver pack savagely killed the captain. Now, you must discover how to neutralize the ravvers.
  • Shadowrun
    • Squeeze Play (Fiction), Michael A. Stackpole
      I screamed, but as the echo of the scream died in my head, I heard the howl of a wolf rise in its place. Stumbling forward, I spilled onto the warehouse floor... I rolled over onto my back and pulled the MP-9 to me. "Move it, campers - get Moira out of here."
    • Shadow Tiger, Lester W. Smith
      A young Oriental woman runs from the mouth of an elley, crying for help. She is pursued by a handful of gang members armed with heavy candlesticks. "Here, kitty, kitty," one calls.
  • Warhammer 40,000
    • Warhammer by the Numbers, Craig Sheeley
      Optional rules to help you through tough situations in the Warhammer universe.
    • 'Ot Spug, Grub!, Craig Sheeley
      Your landing posd fly silently toward the planet, merging with the barrage of pods flung groundward by the Ork fleet. Only you can stop the Orks fom ravaging Grook II.
  • Battletech
    • CST-3S Cestus Heavy BattleMech, Dale L. Kemper
      With an extensive array of long-range weapons and heavy armor, the Cestus has the staying power needed in large-scale engagements.
  • Features
    • From the Management
    • Letters from our Readers
    • Conventions
    • Ultimate Traveller Adventure
    • Traveller News Service
    • Showcase
    • Product Distribution
    • Feedback Results
    • Briefs
    • Reviews
    • Classifieds
    • Feedback Request
    • Next Issue
    • In My Opinion
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No. 46: Imperial Research Station 13 (engl)/ Adventure by Lester W. Smith / 3,50 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 10-11/1990

Enthält Daten und Infos zu:

Players' Introduction, Referee's Inforamtion, Episode One to Five

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Attack of the Mud Men, Loren K. Wiseman
      The PCs are in for more than they bargained for when they take shelter in an old, abandoned house.
  • MegaTraveller
    • Just Like Magic, Charles E. Gannon
      Magic doesn't exist in MegaTraveller, right? These seemingly unexplained phenomena and eerie settings might make you wonder whether science is the only explanation.
    • H.P.P.E., Robert J. Cosgrave and Michael B. Cosgrave
      More than a few surprises may be in store when the players attempt to salvage a "hauted" scout ship.
    • Fated Voyage, Michael R. Mikesh
      Travellers from Lanth to D'Ganzio dream of the Loreans Ecliptic, a subsidized liner msteriously lost in 1085. Some report hearing its radio beacon while in jump space, while others insist they've gone aboard.
  • Space: 1889
    • The Tree of Souls, Erick W. Haddock
      When the Church of Torisna is threatened, the only thing that can save it is the curse of The Tree of Souls.
  • 2300 AD
    • Contagion, Richard S. McEnroe
      The official message boiled down to the following: "Something happened. We don't know what. Go find out and do something about it. Don't overreact without orders, but do whatever you have to do." What are we in for now?
  • Cyberpunk
    • Dead Time, Michael LaBossiere
      A series of bizarre murders in Night City terrorizes residents and sparks copycat attacks. Only you can solve the mystery.
  • Shadowrun
    • Qucksilver Sayonara (Fiction), Michael A. Stackpole
      Homicidal maniacs to the east of me and sociopathic Grunges straight ahead... I looked over at Stealth. "Anytime you want to tell me this is all a dream and wake me up, go ahead."
    • The Quick and the Undead, Lester W. Smith
      The quick and deadly vampire, with its legendary cunning and suavity, almost begs to be blayed as a PC.
  • Torg
    • The House on the Hill, Lester W. Smith
      A young vampire has left the Gaunt Man's realm, seeking a private hunting ground.
  • Call of Cthulhu
    • The Space-Eaters, Frederick Paul Kiesche III
      The Space-Eaters are a cunning and evil race, filled with a vast hunger for the minds and souls of other beings.
    • The Horror out of Partridgeville, Frederick Paul kiesche III
      Three Space-Eaters have broken free of their dimension.
  • It Came from the Late, Late, Late Show
    • It Came from Beyond the Stars, Lester W. Smith
      Bartleby's comet is a spacecraft launched milennia ago from Atlantis. But what secrets does it hide?
  • Features
    • From the Management
    • Letters from our Readers
    • Briefs
    • Traveller News Service
    • Cartoon
    • Conventions
    • Product Distribution
    • Feedback Results
    • Reviews
    • Classifieds
    • Feedback Request
    • Next Issue
    • In My Opinion
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No. 47: The Rebel Air Force: Combat Airspeeders (engl)/ Article by Whitney Weston / 3,50 US$ / 2 pages / printed in the USA / Game Designers' Workshop / ISSN: 08945535 / published: 12/1990

Enthält Daten und Infos zu:

Walker Buster Heavy Assault Airspeeder, Tachyon Fast-Attack Airspeeder

Das Magazin enthält zusätzlich:

  • Twilight: 2000
    • Our Friend Albania, Adam Geibel
      Explore the small nation of Albania and its near neighbors!
    • Used Car Lot, Jason English
      New equipment to spice up any Twilight: 2000 campaign.
  • MegaTraveller
    • Knights of the Blue Feather, Dennis M. Myers
      Fight assination, terrorism, and political unrest.
    • Two Small Steps, Charles E. Gannon
      Even when prospected slowly, space has riches to offer.
    • Baker's Dozen, Thomas MacCarroll
      It seems like an easy way to pay off our debts - or is it?
    • Special Psionics, Jeff Monks
      A secret report on the Zhodani.
  • Cadillacs & Dinosaurs
    • The Horror Below, Frank Chadwick
      Fight giant ants and killer slugs in the Xenozoic era.
  • Dark Conspiracy
    • Special Insert!, Lester W. Smith and Frank Chadwick
      Chaos reigns in the near future, driven by the Darklings who have invaded Earth. How can we fight their insidious plans?
  • Space: 1889
    • Fist of Allah, Theodore J. Kocot and H. Michael Lybarger
      Can you unravel the mystery that threatens all of Europe?
  • Shadowrun
    • Digital Grace (Fiction), Michael A. Stackpole
      As consciousness drained from me, I remember praying one thing over and over: "Please, God, if I have to die, don't let Stealth find out how I got it."
  • 2300 AD
    • New Attack Programs for Cyberjockeys, Markku Honkonen
      Attack and defense programs to give you an edge.
  • Cyberpunk 2020
    • Psiberpunk, Legion G. McRae
      "Classic" examples of psychic abilities.
  • Torg
    • Character Creation, Martin Wixted
      Character creation rules and past history generator.
  • GURPS
    • The Ultra-Tech File, David L. Pulver
      Gadgets for GURPS Space and other heigh-tech GURPS campaigns, plus optional rules and errata.
  • Battletech
    • Psychology of 'Mech Warriors, Marcus L. Rowland
      What happens if your 'Mech is damaged or destroyed?
  • Warhammer 40,000
    • An Eye for an Eye, Craig Sheeley
      Only death can satisfy honor and appease the hatred gripping both sides in this tierce battle.
  • Renegade Legion
    • Centurion Tactics Tips, Rich Ostorero
      Tabletop tactics secrets and tips on force selection.
  • Features
    • From the Management
    • Letters from our Readers
    • Briefs
    • Cartoon
    • Traveller News Service
    • Product Distribution
    • Conventions
    • Reviews
    • Classifieds
    • Feedback Request
    • Next Issue
    • Feedback Results