Rollenspiel WdS & WEG
Galladinium's Fantastic Technology: Guns and Gear for any occasion (engl)/ 40025 / Author: Rick D. Stuart / Softcover / 96 Seiten / West End Games / ISBN-10: 0874312159 / ISBN-13: 9780874312157 / erschien: 06/1995
Zwischen Episode IV und Episode V
Rollenspiel Quellenbuch für die 2nd Edition.
Enthält Daten und Infos zu:
- Introduction: The Fantastic Technology Contest, This Datalog, Timeline, Special Offerings and Non-Catalog Offerings, A Technology Policy, Avoiding Technology Overkill, New Devices, Jury-Rigging Fantastic Technology, Permanent Advances, Jury-Rigging Advances, Item Availability, Improving Existing Abilities, Equipment Failure, Cybernetics and Prosthetics, Enhancement Costs, Temptation of Evil
- Welcome To Galladinium: Ordering Information, Product Line Availability, A Word From The President
- Conveyances: Arakyd Hush-About Jet Pack, Bith Vehicle Voice Lock, Hover Shopper, Hyperfoil 1000, Live Organism Comfort Conveyor, Luxury Speeder, Methane Sifter, Microweight, Personal Vehicle Coordinator, TaggeCo. SCS-19 Sentinel, Sub-Orbital Luxury Shuttle, Vehicle Remote Activation Controller, CD-12A Autopilot Droid Brain, System Diagnostic Filter
- Droids: Attendant Droid, Guardian Droid, Litigation Droid, Cybot Galactica 434-FPC Personal Chef Droid, Personal Secretary Droid, V5-T Transport Droid, M4 Message Droid, Tutor Droid, NR-5 Maintenance Droid, LE-V0 Law Enforcement Droid, Droid Customization Kit, MK-11 Droid Diagnostic, CL-3 Droid Command Link, Astromech Voice Box
- For Home Or Office: Aqualish Bio-Light Panel, Bith Hiding Cube, CFC-100 Corporate Watcher Computer, Pocket Secretary, DCD-4800 Cryptographic Coder, Defel Heat Reducer, Dispersal Canister, Food Manager, Refresher Booth, Repulsor Lounge Floater, Grav Mill, Magna Lock, Monafilament Screen Guards, PX-7 Heat Sensor, Sun Room, Universal Computer Interface, Universal Power Adaptor, Holo Communicator, Instamist Generator
- Jewelry: Coruscant Cascader, Cybernetic Nexus Ring, Dissuasion Field Belt, Gorondin Holo Chronometer, Personal Transponder, Radiation Deflection Pin, Emotion Suppressant, Ultrasound Sight Enhancer, Veridicator
- Medicine: Anti-Shock Blanket, Nilar Field Cauterizer, Customized Medical Backpack, Med Diagnostic Scanner, Plasma Protein Replicator, Portable Survival Pod, Med Unit, Replair Splint, Sluissi Gravitic Pressure Bandage, Spray Plasto-Cast
- Personal Gift Ideas: Biorecorder, Body Glove, Bubble Cloak, Credit Chip Bio-Encoder, Cyduct Chemical Booster, Electronic Identification Display, Chronometer With Hidden Compartment, Iyra Gravity Belt, Orbital Transmission Monitor, Remote Text Data Scanner, Servo Slippers, Signature Scent Synthesizer, Sound Bubble, Wrist Chronometer, Synoptic Teacher, Transliterator
- Recreation: Spheroids Globe, Declination Mental Combat Game, Gladiator Walker, Grav-Ball Sport Lifter, Grav Boots, Holomatic Dejarik Set, Imperial Command Combat Simulator, Sky Slicer
- Special Tools: Bio-Cocoon, Copycat Pod, EVA Vacuum Pod, Oxidizer, Laser Welder, ILF-5000 Lifeform Scanner, Micro Fusion Reactor, Mineral Extractor, Fusion Cutter, Repulsorlift Grappling Gun, Servo-Lifter, Squib Battering Ram, Oxygen Extractor, Versatex Survival Suit, Verpine Asteroid Director, Neural Control Collar
- Surveillance and Such: Bith Computer Retinal Lock, Dalabar Surveillance Detector, Tata Bio-Encyrptor, Eye in the Sky, Gotal Electromagnetic Scanner, Heat Pod, Husher Mike, Pocket Scrambler, Tagger, Aratech R82 Jump Boots, View Masker, Voice Scrambler
- Travel Aids: Repulsorlift Baggage Cart, Distress Beacon, Emergency Inflation Shelter, Energy Capacitor, Food Analyzer, Galactic Currency Converter, Givin Emergency Vacuum Seal, Heat Induction Staff, Navigation/Direction Finder, Portable Message Transceiver, Water Purifier
- Weapons and Self-Defense: Concussion Stick, Fear Stick, Jengardin Double-Bladed Vibroblade, Molecular Stiletto, Power Cane, Rodian Cryogen Whip, Togorian Scimitar, Luxan Penetrator, Intimidator, Bi-Polar Blaster Carbine, BI/A15 Picket Gun, Flechette Smart Pistol, Projectile Hunting Rifle, Prax Protector, Adjudicator, Blaster Buster, Blister Blaster, Ionic Tingler, Kelvarlek Dissuader, Bacnor Hand Baton, Credit Case Surprise, Ishi Tib Coral Scepter, Magna Caster, Merr-Sonn Disruptor, Sleep Inducer, Bio-Guard, Bio-Tractant Repulsor, Droid Disabler, Wrist Vac Blades, An Overview of Blaster Repair Procedures..., Blaster Repair Kit, Portable Clip Recharger, Blaster Target Board, Ultrasonic Sighting System, Dampener Aerosol, Combat Jumpsuit, AV-1 Power Armor, Lightly Damaged Armor, Heavily Damaged Armor, Severely Damaged Armor, AV-1S (Scout), AV-1C (Combat), AV-1A (Assault)
- Special Insert - Special Offerings: Abyssin Grafting Patch, Barabel Microbe Armor, Chestrashi Void Spear, Columi Mental Hoverpod, Duros Bio-Computer, Implant Communicator, Mon Calamari Aquatic Computer, Personal Combat Threat Analyzer, Repulsor Rodian Throwing-Razor, Squib Tensor Rifle, Sun Jammer, Tranthebar Racing Harness, Tranthebar Mountain Ripper, Verpine Shatter Gun, Magnaforce Security Shield
- Non-Catalog Offerings: Hyperdrive Booster, Nav Computer Bypass, SB-20 Security Breach Droid, RLG Guardian Droid System, Flesh Camouflage
Otherspace II: Invasion (engl)/ 40028 / Author: Douglas Kaufman / Softcover / 40 Seiten / West End Games / ISBN-10: 0874311063 / ISBN-13: 9780874311068 / erschien: 06/1989
Rollenspiel Abenteuer.
Beinhaltet ein Strip of Counters, 27 Action- und 15 Event Battle Cards (40028-50). Enthält Daten und Infos zu:
- Introduction: In This Adventure..., Adventure Materials, Additional Materials, Difficulty Numbers and Game Balance, Adventure Background, Summary of Otherspace, Subsequent Events, Recent Events, Setting the Tone, The Main NPCs: Ber'asco, Moff Ravik, Markos Tor, Charon; The Adventure Timetable
- Episode One - To Meet a Madman: Summary, Start the Adventure, The Mad Pilot, Standoff, A High Reconnoiter, Down to Stronghold, The Charon Timetable
- Episode Two - The Surface of Stronghold: Summary, Background, Encounter Order, The Chasm, The Charon Patrol, Ending the Battle, The Wreck of the Desolate, Going Underground
- Episode Three - Stronghold: Summary, Information About Stronghold, Charon Patrols, Death Mist, The Great Storm, The Constructs, Events Locations and the Map of Stronghold, Event One - A Rebel Group, Event Two - The Charon Find the Shipyard, Gamemaster Map Key, Empty Rooms, Surface Tunnels, Death Mist Generator, Alliance Computer Command Room, 1. Contact Alliance High Command, 2. Access the Computer to Find the Shipyard, 3. Access the Computer for a Datapad Display of the Base Layout, 4. Destroy the Computer, 5. Replay the Holo-Record of the Charon Attack, 6. Access the Holocameras for Realtime Viewing of Rooms within the Base, The Cascade, Markos Tor and the Remaining Rebels, Pullout Section: Adventure Script, Gamemaster Stronghold Map, Stronghold Alliance Schematic, Charon Warriors, Charon Bioscientists, The Charon Timetable, Grand Moff Ravik, Markos Tor; The Charon Armory, The Construct Chamber, Rescuing the Prisoners, Charon Command Central, The Shipyard, The Charon Timetable
- Episode Four - The Storm Moves In: Summary, The Charon Prepare, The Charon Command Center, The Drilling Grounds, Death Mist Generator Room, Construct Chamber, Other Areas of Stronghold, Timing the Adventure Elements, The Storm, The Death Mist, The Remaining Rebels on Stronghold, Finding the Shipyard, Bringing it All Together, The Battle Begins
- Episode Five - The Battle Begins: Summary, Leading into Battle, Positioning the Rebels, Battle Plans, Running the Battle, The PCs in the Battle, Using the Event Cards, The Climactic Moment, Ber'asco Confronts Ravik, The PCs Fight Ravik, Using the Assault On Hoth Rules, Before Play Begins..., The Map, Combat in the Base Box, Forcemix, Set-Up, Units' Fire Strenght - Armor Strenght and Special Abilities, Rebel Heroes, Event Card Explanations, Death Mist, Storm Breaks, Charon Warrior Reinforcements, Charon Battle Armor Reinforcements, Rebel Reinforcements, Regrouping Charon, Regrouping Rebels, Charon Sneak Attack Launched, Ber'asco's Attack, Victory Conditions, Battle Aftermath, Hunting Charon, Good-Bye to Markos Tor, Transition to Episode Six, Keeping the Secret
- Episode Six - Aftermath: Summary, Preparing for the Final Encounter, Leading Into the "Next" Adventure, The Rebels Take their Ship, A Little Misdirection, All is Quiet, The Attack, Choosing the Right Moment, Force Points, The Fight, Ravik's Wound, The Real Aftermath, R&R, Additional Rewards
The Far Orbit Project (engl)/ 40029 / Author: Timothy S. O'Brien / Softcover / 176 Seiten / West End Games / ISBN-10: 0874315158 / ISBN-13: 9780874315158 / erschien: 1998
Rollenspiel Abenteuer. Eine Pirates & Privateers-Ergänzung.
Enthält Daten und Infos zu:
- Introduction: Rebel Privateering, State of the Galaxy, The Mission, The Far Orbit Campaign, Characters in the Far Orbit Campaign, Mutineers, Pirates, Rebels, Multi-character Play, Additional Far Orbit Campaign Information
- Chapter One - The Far Orbit: The Far Orbit's Crew, Far Orbit Command Staff, Captain Dhas Vedij, Major Cet Willak, Far Orbit Command Sections, Operations Section, Quarters, Command Section, Secondary Engineering, Life Support, Sensors and Communications, Weapons and Security, Flight and Vehicle Operations, Deflectors, Engineering Quarters, Engineering Operations, Engines, Command Module, Forward First Section: Water Tanks, TIE Flight Deck, Crew Quarters, Crew Galley, Storage, Troop Deck, Troopers' Quarters; Aft First Section: Primary Communications, Short-range Communications, Boarding Bay, Storage, Sick Bay, Brig; Forward Second Section: Officers' Quarters, Guest Quarters; Aft Second Section: Officers' Mess, Officers' Lounge; Forward Third Section: Main Bridge, Bridge Stations: Operations Station, Sensors Station, Communications Station, Gunnery Station, Security Station, Deflector Station, Engineering Operations Station, Helm Station, Astrogation Station, Power Systems Station, Life Support Station, Officers' Ready Rooms; Fourth Section: Power Control, Emergency Batteries; Fifth Section: Life Support, Water Reclamation Station; Sixth Section: Sensors, Forward and Aft Sensor Units; Seventh Section: Primary Weapons; Boom Module: Docking Bay One, Access Corridor, Docking Tubes, Docking Bay Two; Propulsion Module: Deflector Generator, Engineering Quarters, Hyperspace Motivator, Fuel Tanks, Engines, Main Engineering, Main Reactor, Static Discharge Vanes, Bulkheads, Turbolifts; Operational Concerns, Supplies, Crew, Intelligence; Combat Issues: Weapons, Defenses; Equipment, Armory, 50 BlasTech DL-18 Blaster Pistols, 100 Stormtrooper Two Blaster Carbines, 10 Light Repeating Blasters, 50 Fragmentation Grenades, 25 Stun Grenades, 5 Kilograms Thermite Gel, Support Craft, Grek-class Troop Shuttle, Katarn-class Boarding Shuttle, Status Log, 15 Deck Plans
- Chapter Two - The Ringali Shell: Overview of the Ringali Shell, Jump Zones, Ringali Shell Target Corporations, The Ringali Shell Spacemap, Bormea Sector, Corulag, Chandrila, Brentaal, Darpa Sector, Brentaal, Darpa Sector Border Stations, Scenario Hook - The Hutt Gambit, Puullo the Hutt, Station 2LC/Blue, SilverWing and GoldWing Squadrons, Station 1B6/Green, Imperial Type 5 Mines, Imperial Assault Gunboat, The VSD Scourge, Esseles, Rhinnal, Ralltiir, The Ringali Nebula, Ringali Shell Random Ship Encounter Tables, Light Freighters and Space Barges, Ghtroc Light Freighter, YT-series Light Freighters, Other Freighter Types, Light Freighter Convoy, Mixed Freighter Convoy, Medium Freigters, Action-series Bulk Freighter, Medium Freighter Convoy, Mixed Medium Freighter Convoy, Heavy Freighters and Large Cargo Vessels, Patrol, Regulator X-Q2 System Patrol Cruiser, Ringali Shell Security Force Patrol, Navy Patrol, Navy, Attack Line, Heavy Attack Line, Pursuit Line, Skirmish Line, Troop Line, Star Destroyer, Other, Ion Storm, Asteroid Squall, Consular Ship, Space Rescue Corps Emergency Aid Cutter, Imperial Survey Corps Lone Scout-A, Scout Ship, Star Yacht
- Chapter Three - Enemies of the Far Orbit: Individuals, Captain Vocis Kenit, Captain Vocis Kenit, The Empire, The Imperial Navy, Scenario Hook - TIE Prototypes, Prototype TIE Advanced, Imperial Customs, Light Corvette, Imperial Custorms Frigate, Imperial Customs Guardian Light Cruiser, The Imperial Security Bureau, Scenario Hook - Tracking Devices, Special Agent WRATH, Imperial Intelligence (the Ubiqtorate), Scenario Hook - Special Forces, Imperial SpecNav Troops, Law-enforcement Agencies, Sector Rangers, Law-class Light Patrol Craft, PB-950 Patrol Boat, Regulator X-Q2 System Patrol Cruiser, Typical Ringali Shell Security Forcce Agent, SFS Light Patrol Ship, System Patrols, Pursuer-class Enforcement Ship, IR-3F Patrol Ship, Corporations, Scenario Hook - Never Raid An XTS Freighter...
- Chapter Four - The Fringe: The Black Market, Black Market Items, Pirates and Pirate Groups, Venslas Beeli, Zahtjav, Javiq, Pyesmev, The Tarnished Blades, Shel Marcino, The Dark Vendetta, Pirate Preybird-class Fighters, Infochants, Scenario Hook - The Prince of Success, Dej Vennor, Dej Vennor's Armor, IT-904, The Target Acquired
- Chapter Five - Gamemaster's Section: The Far Orbit Campaign, The Adventures, Other Adventures, Phase One - Predator in the Fold, Ending Phase One, Phase One Complications, The Alliance, The Ubiqtorate, The Navy, COMPNOR and other Imperial Agencies, Captain Vedij, The Crew, Phase Two - Gathering Storm, Beginning Phase Two, Complications of Phase Two, The Alliance, The Ubiqtorate, The Navy, COMPNOR, IOCI and the Sector Rangers, Operational Advice, The Ringali Shell Security Force and System Patrols, The Corporations, Random Ship Encounters, Ending Phase Two, Phase Three - Stormbreak, Beginning Phase Three, Complications of Phase Three, Navy, The Ubiqtorate, COMPNOR, IOCI Sector Rangers Ringali Security and System Patrols, The Corporations, The Fringe, The End of Vedij and the Fate of the Far Orbit, Some Final Words, Adventure Set-up Checklist
- Adventure One - Preparing For War: Introduction, StarForge Station, Survival, Defenses, Episode One - The Alliance Deal, Episode Two - Exploring StarForge Station, The Market, Non-Mutineer Characters, Episode Three - Gathering A Crew, Kanarak the Slayer, Swifty Yonsen, Green Gruk, Pao-Neh-Lo, Cemma the Younger, Katiz Xemir, Napvansa Tadavv, Xad, Mii Heswop, Selecting New Crewers, Thrill Scenes, Episode Four - Turmoil
- Adventure Two - The Hijacking of Shipment 1037: Introduction, Episode One - Milk Run, Episode Two - Interception, Captain Conar, Episode Three - Hijack
- Adventure Three - The Capture of Coh Veshiv: Introduction, Staging Tips, Platform 8127/121, The Empire Forever, Approaching the Empire Forever, Veteran Stormtroopers, Coh Veshiv, Capturing Veshiv, The Stormtroopers, The Shuttle, The Aftermath
- Adventure Four - The Rival: Introduction, Episode One, Episode Two - Chase, Episode Three - Confrontation
- Adventure Five - The Trap: Introduction, Episode One - Surprise Package, Santhe Passenger & Freight Flight 14897 Diagram, SPF 14897, Hidden Surprises, Stormtroopers, Stormtrooper Armor, Imperial SpecNav Troops, Storm Commando, Storm Commando Armor, Shoulder-Launched Ion Cannon, CSPL Projectile Launcher, Bannish Kolow, Stormtrooper Tactics, The Far Orbit's Response, Episode Two - The Imperial Cavalry Arrives, Strike Cruiser Hammer, Skipray Blastboats SB-109 and SB-32, Possible Endings
- Adventure Six - Raid on Brentaal: Introduction, Episode One - Scouting Mission, Episode Two - Mission on Brentaal, Kesk Cityblock, Nightclubbing, Episode Three - The Announcement, Rescue!, Hunter-Killer Probot, The Datadisc
- Adventure Seven - Hunter/Hunted: Introduction, Episode One - Stone Wall, Interdiction and Escape, Episode Two - Fight or Flight
- Adventure Eight - The Grand Prize: Introduction, Springing the Trap, Imperial Star Galleon Emperor's Will, Episode Two - The Hunt Is On, Treasure of the Emperor's Will, The Aftermath
- Epilogue: Kenit's Final Reward
- Appendix A: Player Handouts
Black Ice (engl)/ 40030 / Author: Paul Murphy, Bill Slavicsek / Softcover / 40 Seiten / West End Games / ISBN-10: 0874311071 / ISBN-13: 9780874311075 / erschien: 06/1990
Rollenspiel Abenteuer.
Beinhaltet ein Strip of Counters. Enthält Daten und Infos zu:
- Introduction: In this Adventure..., Adventure Materials, The Adventure, The Main NPCs: QT-7, Major Lawra Mers, Chief Engineer Skolos
- Episode One - Mission Impossible: Summary, Start the Adventure, First Things First, How Did the Rebels Get into this Mess?, About this Information..., Running the Rest of this Episode, Outpost Characters, Bureaucrats, Scientists, Security Guards, The Outpost and Its Denizens, Tech Post Map Key, 1. Surgery, 2. Cage Room, 3 & 4. Office, 5. Bio Lab, 6. Physics Lab, 7. Office, 8. Washroom, 9. Lunch Room, 10. Office, 11. First Aid Room, 12 & 13. Office, 14. Security Post, 15. Computer Room, 16. Lounge, 17. Empty Office, 18 & 19. Office, 20. Chief Scientist's Office, Pooms 21-24 - Testing and Storage Area, 21. Weapons Testing Lab, 22. Vehicle Testing Bay, 23. Storage Area, 24. Electronics Lab, Rooms 25-33 - Power and Security Quarters, 25. Power and Environmental Controls, 26. Living Quarters, 27. Detention Cell, 28. Mess, 29. Armory, 30. Lieutenant Pora's Office, 31. Vehicle Storage and Maintenance, 32. Captein Hawra's Quarters, 33. Captain Hawra's Office, Rooms 34-48 - Bureaucratic Level, 24. Office, 35. Project Head's Office, 36. Lounge, 37. First Aid Room, 38. Reception, 39. Conference Room, 40. Entrance, 41. Communication Center, 42. Office, 43. Supply Cabinet, 44. Lounge, 45-48. Offices, Events, Event One - Meet Dr. Benkin, Event Two - The Tour, Event Three - A Few Routine Questions, Event Four - Breaking the Code, Ending the Episode, The Chase, Security Doors, Stun Fence, The Minefield, Here's the Plan, 1. Patrol, 2-4. Nothing, 5-6 Natural Hazard, Speeder Bikes, Accidents Will Happen
- Episode Two - The Plan: Summary, Debriefing, The Mists of Fangol, What to do for 24 Hours, The Scam, QT-7's Display Screen, So What's the Catch?, The Black Ice Diagrams, White Team, White Team Leader, Second in Command, Team Members, The Plan
- Episode Three - Cracking the Ice: Summary, Final Preparations, The Spiral, Equipment, Assault Ship, Arrival, The Battle for Black Ice, First Encounter, The Landing Bay, The Firefight, About Black Ice, Cargo Holds, Engine Pods, Command Capsules, Crew, Standard Crewmen, Security Guards, Ship's Officers, Droids, Transport, Pull-Out Section: Adventure Script, Major Lawra Mers, Chief Engineer Skolos, QT-7's Display Screen, The Key Code, Tech Post Map, The Engine Pod Diagram, Gamemaster Maps: The Big Fight, Maintenance Section, Bridge Section, The Command Capsule, Scale Comparison, Cargo Force Pod; The Big Fight, The Defenders' Plan, Ending the Battle, Additional Rebels, Into Hyperspace
- Episode Four - Chief Engineer Skolos: Summary, Chief Engineer Skolos, Broken Contact, Black Ice Events, Using the Shuttle, Life-Support Malfunction, Sensor Failure, SpyEyes Attack, Standard Maintenance, On to the Climax, The Final Battle, The Maintenance Section, Gantry, The Plasma Forge, Laser Lathe, Vehicle Repair, Droid Repair, P2-D19 Astromech Repair Droid, Running the Fight, Reinforcements, Talking to Skolos, Leaving Hyperspace
- Episode Five - The Blitz: Summary, Order the Evacuation..., Running the Attacks, Day One - Probe, Star Warriors Scenario, Star Warriors Rules, RPG Starfighter Combat Rules, RPG Scenario, On the Ground, Day Two - Moon Shot, Attack on the Moon, Star Warriors Scenarios, Roleplaying the Attack on the Moon, Day Four - Sneak Attack!, Zero G Assault Spacetrooper, Day Five - The Ground Assault, Ship Repair Table, Ship Replacement Table, Star Warriors Scenario, The Ground Assault - RPG Scenario, Anti-Atmospheric Guns, Other Occurrences, The Final Fight, The Attackers, The Defenders, Aftermath
- Episode Six - No Surrender: Summary, A Hero's Death, The Plan, Opening Moves, Rebels on Ice, Duty Stations, The First Test, The Second Test - Tough Decisions, The Third Test - Starting the Engines, The Fourth Test - Piloting, The Fifth Test - Shielding, The Final Test, There's Just One Small Problem, The Docking Bay, The End, Epilogue
The Game Chambers of Questal (engl)/ 40033 / Author: Robert Kern / Softcover / 40 Seiten / West End Games / ISBN-10: 0874311101 / ISBN-13: 9780874311105 / erschien: 06/1990/
Rollenspiel Abenteuer.
Enthält Daten und Infos zu:
- Introduction: In This Adventure..., Adventure Materials, Difficulty Numbers and Game Balance, Adventure Background, The Hurlothrumbic Generator, Recent Events, Adventure Synopsis, The Main NPCs: Rogan, Tyerle, Moff Bandor
- Episode One - Welcome to Questal: Summary, Starting Out, Learning the Local Customs, Gralleenya, Bandor's Birthday, Search and Restore, The Parade, Trompa
- Episode Two - Tiree's Trail: Summary, Shilley's, Gor'telp, Snufftalon, Patrons, Tormax Ardellian, Sleeping Twi'lek, The Poker Game, The Swoopers, Meeting Shilley, Tan Shilley, Swooper Trouble, Bim Maldeen, Obstacles, Holo-Rancor, Swoops, Police Speeder Bike, Traffi Droid, Sail Barge, Squal Spinner, Police Speeder, Maldeen Speaks, Honest Ellam's, Ellam, Gamorrean Bodyguards, Caniphants, Skulking About Ellam's, R2-D0 - I Presume
- Episode Three - Tiree's Tale: Summary, The Deo Tapes, First Things First, Partytime, The Guests, Important Personages, Mosh Pelkan, Ref Mawber, Lanni Peggann, Chit Chat, An Evening's Entertainment, Rebel Challenge, The Battle in the Arena, Victory, Pullout Section: Adventure Script, Pelkin's Mansion Level Maps, The Game Chambers Map, Bandor's Palace Maps, Moff Bandor, Tyerle, R2-D0, Tan Shilley; Defeat, The Chase, Remember Me?, What a Waste!, Tyerle's Tale
- Episode Four - Bandor's Palace, Summary, Bandor's Gala, The Courtyard Carnival, Thew Marstan, Madame Suwajda, Sheneel, The Flying Delmarijes, Chirloff, This Must Be the Palace, Office Level, Executive Level, Bandor's Outer Office, Bandor's Private Office, Throne Room, Bandor's Chambers, Security Level, Communications Room, Barracks, Cells, Chases
- Episode Five - The Game Chambers: Summary, Getting Here Is Half the Fun, Commencement Address, The Hurlothrumbic Generator, The Helmets, The Force and the Generator, Rebel Equipment, Tympanic, Hunters of the Chambers, Miscellaneous Traps, Earthquake Corridor, NIL-8 Assassin Droid, HASH-19, Yulcris, Cralliard the Hunter, Lonchant the Protrean, Trap Rooms, Props, Lasermaze, Space Simulator, Short Cut, Pit of Wind, Equipment Chamber, The Stairs, Puzzle Room, The Quarry Room, Bandor's Revenge
- Episode Six - Freeing of Questal: Summary, The Generator Room, Turning off the Generator, Getting Away, Quitting Questal, Aftermath, Awards
Im Classic Adventures Vol. 5 (engl) enthalten.
Domain of Evil (engl)/ 40034 / Author: Jim Bambra / Softcover / 62 Seiten / West End Games / ISBN-10: 0874311489 / ISBN-13: 9780874311488 / erschien: 06/1991
Rollenspiel Abenteuer.
Enthält Daten und Infos zu:
- Introduction: In This Adventure, Preparing to Play, Adventure Materials, Adventure Background, The World of Trinta, Adventure Synopsis, Dreambeast Attacks, Mental Damage, Adverse Mental Result Table, Regaining Lost Pips and Force Powers, Difficulty Numbers and Game Balance, The Main NPCs: Halagad Ventor, Crutag; The Adventure Begins
- Episode One - Crash Landing: Summary, Start the Adventure, A Warm Welcome, The Hunter and the Hunted, Adventure Script, The Scent of Fear, Welcome to Trinta, Going Down Fast, Level One - High Orbit, Level Two - Into the Storm, Level Three - Skimming the Trees, Level Four - The Trees, The Landing Zone Map, Level Five - Above the Swamp, Level Six - Trinta, The Scent of Fear
- Episode Two - Mists of the Mind: Summary, Trinta - Outer Rim Territories, Brave New World, The Island, The Mud Bank, The Swamp, What Do We Know About Trinta?, Leaving the Ship, Damage Report, First Impressions, Food and Survival, Water, Food, Trinta - A Tour, Animal Encounters, No Free Lunch, The Island, Rebels Still On The Ship, Tracking the Gallazes, The Dreamscape Falls, Following the Dradan, The Feast, Dispelling the Dradan, Night on Trinta, The Vanished Ship, Animal Encounters
- Episode Three - The Nightmare Begins: Summary, No Particular Place To Go, The Body on the Log, The Swamp, The Floating Body, The Boot, The Rimrider, The Hunters' Trail, The Nightmare Falls, The Chase, Keep On Running, The Water, Jumping From Island to Island, 1. The Mudbank, 2. Islands, 3. Logs, 4. Vines, 5. Maligator Island, 6. Quicksand!, 7. Noxious Mudbank, 8. The Escarpment, The Rancor Chase Map, Fighting the Rancor, Staging the Rancor, Defeating the Rancor, Death By Rancor, Trauma Time
- Episode Four - A Disturbance in the Force: Summary, The Hunters, A Tremor in the Force, Cut-Awa to Crutag, The Swamp of Terror, The Dreamscape, Swamp of Terror Terrain, The Trek Map, Making a Raft, Staging the Raft Journey, Encountering Crutag, Time in the Trek, Into the Swamp of Terror, Starting the Trek, Swamp Of Terror Events, Lurkers in Darkness, Travel Distances, Things That Go Bump..., Swamp of Terror Encounters, 1. The Watcher in Darkness, 2. Death From The Skies, 3. The Face in the Water, 4. Carnivorous Plants, 5. The Dark Tongue, 6. The Dark Jedi, 7. The Living Dead, 8. The Swamp Beast, The Cavern of Ventor, The Hunter Strikes, Into the Cave, The Cavern of Ventor Map, End of Episode Four
- Episode Five - Ambush: Summary, A Surprise, Locating the Ambush, The Ambushers, Approaching the Ambush, Hunting the Hunters, The Trap is Sprung, Weighing the Odds, Firefight, The Ambush Map, Slizzik, Flee!, Captured!, Ending the Interrogation, Escaping, Capturing the Hunters, Tracking the Rebels, The Wind and the Rain, Obi-Wan, Encounters and Events for the Storm of Fear, Timber!, Huge Waves, Quagmire!, Down in the Flood, Birds of a Feather, Toward The Nexus, The Black Tree
- Episode Six - The Dark Side: Summary, The Dark Tree, The Lure of the Dark Side, The Power of the Force, Dark Side Points, Damage in the Nexus, Tests of Character, The Dark Side Nexus Diagram, The Tests, 1. Death by Firing Squad, 2. Dark Passage, 3. Alien Customs, 4. The Bounty Hunters, 5. Pit Fighter, 6. TIE Attack, 7. Prisoner Escort, 8. The Common Good, 9. The Children, 10. The Bomb, 11. Revenge of the Sand People, 12. Checkpoint, The Final Test, Into the Darkness, Redeeming Halagad, The Fall of a Jedi, The Death of Halagad, Victims of the Dark Side, The Ship, The Hunters, Rewards
- Character Templates: Crutag, Slimego, Slizzik, Halagad Ventor
Im Classic Adventures Vol. 2 (engl) enthalten.
The Isis Coordinates (engl)/ 40036 / Author: Christopher Kubasik / Softcover / 64 Seiten / West End Games / ISBN-10: 0874311144 / ISBN-13: 9780874311143 / erschien: 06/1990
Rollenspiel Abenteuer.
Enthält Daten und Infos zu:
- Introduction: In This Adventure..., Preparing to Play, Adventure Materials, Difficulty Numbers and Game Balance, Adventure Background, The World of Isis, The Imperial Survey Corps, Recent Events, Adventure Synopsis, The Main NPCs: The Imperial Survey Corps Agents, Captain Tonth, Iponta, Ulthar Blaze, Admiral Grendreef
- Episode One - Discovery!: Summary, Start the Adventure, Running the Picket, Ships That Pass in the Night, Adventure Script, Information, Dramatic License, Through the Crystal Canyons, Running the Chase, The Added Danger, Maneuvering Around the Boulders, Shooting the Boulders, Losing the Quarry, I Ain't Flying My Ship in There - Do You Know What These Things Cost?
- Episode Two - The Crystal Warriors: Summary, Buried Alive, Geting Out, Meeting the Natives, What the Rebels Do, The Fight For Life, After The Fight, New Friends, The Crystal Miracle, The Wanderer, 1. Bridge, 2. Captain's Quarters, 3. Pilot's Quarters, 4. Entrance Bay, 5. Cargo Hold, 6. Lounge/Galley, 7. Skiff Hangar, 8. Repair Bay, 9. Gun Well, 10 - 14 Crew and Engineer's Quarters, 13. Engine Room, ISV Wanderer Diagram, New Directions
- Episode Three - The Chase: Summary, City on Alert, To the Starport, Turbo Lift Map, Two Options, What the Imperials Do, The Starport, The Handree's Departure, Too Hot to Handle, Timely Arrival, Into the Ship
- Episode Four - Desperate Delays: Summary, Warm Reception, Locked In, The Imperial Lock, The Gunship Handree Diagram, The Jump Into Hyperspace, Breaking Through to the Bridge, Meahonon's Last Stand, Too Late, The Nav Computer and the Command Console, What the Imperials are Doing, Traps, Tonth's Distraction, Blast Doors and Locks, The Forward Hold, While the Rebels Wander Around, The Cargo Door Controls, The Cargo, Moving the Crates, Fixing the Controls, The Solution, To Work, Computer Programming Puzzle Prop, Superstructure, Zero-G Fight, The Imperials and the Black Box, Journey's End
- Episode Five - Captured!: Summary, Arrival, Escaping the Star Destroyer, Aboard the Desolator, Meeting Admiral Grendreef, To the Planet's Surface, Montage Scene - Shuttle Landing, Welcome to Miser, Getting Out of the Cell, Prison Area Map, Meanwhile..., We Have Ways..., Miser, Rescue from the Torture Chamber, Map Key, Bad News and Good Plans, The Running Battle, The Mine Maze, The Shuttle, Mine Maze Map
- Episode Six - Final Gambit: Summary, A Matter of Time, Arriving on the Desolator, Elements of the Final Plan, What Blaze Does, Doing the Nav Computer, Re-Programming the Hyperdrive Setting, Hyperdrive Programming Puzzle Prop, Notes for the GM, The Puzzle, Repairing the Handree, The Tractor Beams, The Dramatic Departure, The Last Minute, The Rounds, Escape!, Success & Failure, Epilogue, Awards
- NPC Templates: Pilia Tonth, Sona Lerenga, Ishale Meahonon, Rengor Talke, Iponta, Ulthar Blaze, Yustavan, Admiral Grendreef
Death In the Undercity (engl)/ 40037 / Author: Michael Nystul / Softcover / 62 Seiten / West End Games / ISBN-10: 0874311152 / ISBN-13: 9780874311150 / erschien: 06/1990
Rollenspiel Abenteuer.
Enthält Daten und Infos zu:
- Introduction: In this Adventure..., Preparing to Play, Difficulty Numbers and Game Balance, Adventure Materials, Adventure Background, Adventure Synopsis, The Main NPCs: Kalbrac, Kelmut Wolg, Moren Chonk, Walif Merv
- Episode One - Arrival: Summary, Start the Adventure, Out of Control, Adventure Script, Taking Control, Bringing Her In, Splashdown, The Escape Pod, Calamari, Rescue, Welcoming Committee, Traffic Control, Debriefing, The Management, Accident Reports, Breaking Bread, The Quarren, An Uneasy Alliance, The Traitor, Good Night
- Episode Two - A Night on the Town: Summary, Into the Night, Morjanssik, The Road to Ruin, The Long Drink + Map, The Barkeep, The Patronage, What the Quarren Know, Games of Chance, Free for All, Just Following Orders..., The Docks, The Chase, Q & A
- Episode Three - Going Under: Summary, All Aboard, Kulv-Bockar Transport Bathysphere/Personnel Diagram, Strange Behavior, Diagnosis, Treatment, Needle in a Haystack, Booby Trap, Oops..., Oops Cubed, Bad to Worse, Out of the Frying Pan...
- Episode Four - The Accused: Summary, Imprisoned, Interrogation, Visiting Hours, Escaping, Framed, Morjanssik Mine - Staging Area Prop, After Him!, Lost Cause, A Friend in Need
- Episode Five - Metdown: Summary, Brother Against Brother, The Docks, The Quiet Branch, Morjanssik Mine - Level 42 Map, Unmasked, Hot Pursuit, Ambush, Search and Destroy, Mine Key, Borer Droids, Q-4 Borer Droids, Endgame, Come Out With Your Hands Up!, The Imperials' Plan, The Mining Laser + Diagram, Running the Final Battle, The Mining Laser Platform, Epilogue
- NPC Templates: Kalbrac, Walif Merv, Moren Chonk, Kelmut Wolg, Captain Generet, Lieutenant Huv, Agent Flodon, Agent Limeren
- The Quarren: The History of the Quarren, The Long War, The Time of Separation, The Great Power Struggle, The Quarren Today, The City of Morjanssik
- Gamemaster Notes - Morjanssik City: Geography, Weather, Population, Government, Economy, Crime, Morjanssik Main City Dome Diagram, Morjanssik Administrative Level Map, Morjanssik Non-Player Characters, Typical Quarre, Security Officer, Thug, Urchin, Gangster, Creatures of Morjanssik, Flailer, Choarn, Lampfish
- New Player Character Templates: The Quarren, The Mon Calamari, Aquatic Beings, Mon Calamari, The Quarren, 6 Templates
Im Classic Adventures Vol. 3 (engl) enthalten.
Han Solo and the Corporate Sector Sourcebook (engl)/ 40042 / Author: Michael Allen Horne / Hardcover / 142 Seiten / West End Games / ISBN-10: 0874311993 / ISBN-13: 9780874311990 / erschien: 11/1993
Rollenspiel Quellenbuch zu Han Solo auf Stars' End & Han Solos Rache.
Enthält Daten und Infos zu:
- Han and Chewie's Exploits: Han Solo, The Interview..., Chewbacca, The Interview..., The Bloodstripe
- History of the Corporate Sector: The Era of the Republic, Allies of Palpatine, The Corporate Sector Charter, Voting Sponsors, Contributing Sponsors, A Receptive Climate, Original Signatory Sponsors, Original Contributing Sponsors, Additional Voting Sponsors, Contributing Sponsors
- The Corporate Sector: The Corporate Sector Authority + Diagram, Executive Direx Board, The Office of the ExO, Temporary Consulting Committees, Imperial Advisor, The Office of the Prex, Office of the Auditor-General, Detached Duty Office, Industrial Espionage, OMM, Viceprex Level, Media Division, Darsie Vundt, Subliminal Salesmanship, Demographics, Public Relations, Entertainment, Recruitment, Product Advertising, Research Division, Legal Division, Inter-Corporate Tribunal, Dr. Oskar Jyng, Sector/Imperial Liaison, Financial Division, Gross Revenue, Revenue, Stock & Investment, Contracting & Licensing, Viceprex Riga Lanchenzoor, Resources Division, Scout Services, Central Services, Supplies & Allocation, Security Division, Production Division, Scheduling, Resource Development, Feasibility, Territory Administration, Territory, Region, Zones, Market, Accountability, Corporations Consumers and the CSA, Living and Working, Class Distinctions, Sam Waurie, Consumerism in the Corporate Sector
- Security Division: Formation, Policies, Organization, Local Enforcement, Situational Enforcement, Ground Forces, Security Division Diagram, Authority Legal Codes, Picket Fleet, Commodore Jona Grumby, Detention Taskforce
- Stars' End: Conclusions of the Detention Taskforce, Construction, Stars' End Becomes Operational, Stars' End Map
- Authority Executives and Operatives: Viceprex Mirkovig Hirken, Neera Opatjji-Hirken, Uul-Rha-Shan, Odumin, Fiolla of Lorrd, Gallandro, The Slap of Leather
- Personalities of the Sector: Rekkon, Atuarre, Keeheen, Pakka, Torm, Roa, Lwyll, The Mor Ewwen Glayyd, The Code of Ammuud, Ido Glayyd
- The Fringe: Outlaw-Techs, "Doc", Jessa, Smugglers, Sonniod, Slavers, Magg, Zlarb, Crimelords, Ploovo Two-For-One
- Starships: Overview, Capital Ships, Victory Star Destroyers, Invincible Heavy Cruiser, Shannador's Revenge, Marauder Corvettes, Space Transports, Millennium Falcon, The Waivers List, Rin Assid Bulk Hauler, Etti Lighter, The Eye of Shiblizar, Lifeboat, Trianii RX4 Patrol Ship, Gigs, TIS Zeta 19, Pinnaces, Ulig Abaha Ltd. #2 Warpod, Blasma Torch Boarding Device, Passenger Liners, The Lady of Mindor, Starfighters, Authority IRD, Z-95 Headhunter
- Vehicles: Getting Around in the Corporate Sector, Work Vehicles, Gravsleds, Cargo Lifter, Cargohopper 102, Luxury Vehicles, Mobquet Corona, Ubrikkian Zisparanza, WLZ-101 Groundcoach, Aerospace Transports, Mobquet Wandering Flyer, Orbitblade-2000, K-222, Espo Vehicles, Patrol Groundcruiser, X10 Groundcruiser, Espo Walker, Patrol Skimmer, Espo Hovervan, Mobile Detention Wagon, Strikebreaker Riot Control Vehicle
- Equipment: Anticoncussion Fields, Molecularly Bonded Armor, Drop Shafts, Stasis Booths, Weapon Detectors, BlasTech Weapon Detector, Riot Shield, Stun Baton, Espo Armor, Espo Riot Armor, Biodegradable Binders, Weapons, Authority Riot Gun, E-11 Blaster, Blaster Carbine, Flame Projector, Flechette Launchers, Dart Shooter, Disruptor Pistols, Espo Glop Grenade, Stun Grenades, Smoke Grenades, Espo Sound Pistol, Espo Sound Rifle, Espo Heavy Weapons, Espo Grenade Mortar, Espo Heavy Repeating Blaster, Miscellaneous Equipment, Shipjacking Kit, Snooper Goggles, Director Unit and Slave Collars, Qucidraw Holster, Speed Drawing, Armored Spacesuit
- Droids: Bollux, Blue Max, Freight Droids, Agrirobots, Harvester Droid, Robo-Hauler, Servant Droids, Robo-Valet, Robo-Bartender, Vehicle Droids, Robo-Hack, Combat and Security Droids, Gladiator Droids, Mark X Executioner
- Aliens: Humans - Lorrdians, Kamarians, The Kanz Disorders, Lafrarians, Lurrians, Pho Ph'eahians, Rakririans, Sljee, Trianii, Tynnans
- Creatures: Ball Creatures of Duroon, Bloodsniffers, Dinkos, Dravian Hounds, Howlrunners
Cracken's Rebel Field Guide (engl)/ 40046 / Author: Christopher Kubasik / Softcover / 80 Seiten / West End Games / ISBN-10: 0874311187 / ISBN-13: 9780874311181 / erschien: 06/1991
Rollenspiel Quellenbuch.
Enthält Daten und Infos zu:
- Introduction: Jury-Rigging, The Role of Jury-Rigging, Improving Existing Abilities, Adding New Abilities, Equipment Failure, Prosthetics, Installing Prosthetics, Replacements, Enhancements, Temptation of Evil, Trauma, Computer Languages, Tata in the Game, Data Storage, Reading the File, Portables, Combining Files
- Crackens's Rebel Field Guide
- General Airen Cracken: Fellow Rebels in the Field, General Airen Cracken
- Computers: Microthrust Portable Computers, Smuggling Data in a Blaster, Microthrust Computer Spikes
- Equipment: Imperial Bio-Hound, Bavo Six and OV600 Truth Serums, Biotech Fastflesh Medpac, Droid Restraining Bolts, Deactivationg a Droid Restraining Bolt, Imperial Heat Sensor Trip, Blastech Movesense 34 Motion Trip, Pressure Plate Trip, Personal Tracking Device
- Jury-Rigging: False Voice Transmitter, Holo-Bit Generator, Simple Lock Picker, Lectroticker, Defeating a Magnetic Seal, Comlink Bug, Stormtrooper Channel Scanner
- Prosthetics: Replacement Prosthetics, Swift 78B Vessel Courier System, Biotech Borg Construct AJ^6, Cyborg/Computer System Data-Links, Neuro-Saav Cyborg/Droid Inerface, Perzome Softwear Cyborg Knowledge Cartridges, Neuro-Saav Corporation Cardio-Muscular Package, ‘Geneering Response Improvement Package (Rimpack), Sorosuub Motion Interface Package, Neuro-Saav Hifold Sensory Package, Neuro-Saav Hi-Sense Enhanced Eyes, Biotech Neuro-Shock Hand, Control Zone Repulse-Hand
- Vehicles: Aratech A14 Repulsorlift Disk, Aratech Screamer Jumper Jet Pack, Nen-Carvon R-444 Imperial Sky Swooper, Hydrospeare Corp. Explorer Submergible, Corellian Engineering Corporation Escape Pod, Animal Restraining Bolt, Customizing Airspeeder Control Flaps, Airspeeder Afterburner Power Increase, Cloud Car Repulsorlift Agitator Adjustment, Increased Ion Flow for Cloud Cars, Twin Fopal 888 Repulsorlift Rack Adjustments, Landspeeder Turbothrust Overdrive, Skiff Jet Pack Addition, Adjusting Skiff Repulsorlift Balance Turbines, Speeder Bike Maneuverability Adjustments, Enhanced Speeder Bike Power Dispersers, Transponder Codes: Boss, The Information Net; Adding Transponder Codes, Removing a Ship's Transponder Code, Imperial XX-23 S-Thread Tracker
- Weapons: How Blasters Work: Operation; Acquiring Blaster Gasses: Donations, Piracy, The Black Market; Blaster Beam Splitter, Blaster Sight, Blaster Trap, Upgraded Blaster Galven Pattern, Blaster Hair Trigger, Blaster Bolt Diffusion, Explosive Slugs, Zone Control Viper Grenade Launcher, Jawa Ionization Gun, Merr-Sonn Anti-Riot Tangle Gun 7, Micronite Explosive Charge, Blaster Power Pack Bomb, Negative Power Coupler/Positive Flow Detonator, SoroSuub XG Anti-Gravity Field Bombs, Norsam DR-X55 Imperial Lift-Mine, Merr-Sonn Defender Ion Mines